mirror of https://github.com/bsnes-emu/bsnes.git
34 lines
475 B
C++
34 lines
475 B
C++
struct SuperScope : Controller {
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shared_pointer<Emulator::Sprite> sprite;
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enum : uint {
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X, Y, Trigger, Cursor, Turbo, Pause,
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};
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SuperScope(bool port);
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~SuperScope();
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auto main() -> void;
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auto data() -> uint2;
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auto latch(bool data) -> void;
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private:
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bool latched;
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uint counter;
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int x;
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int y;
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bool trigger;
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bool cursor;
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bool turbo;
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bool pause;
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bool offscreen;
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bool oldturbo;
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bool triggerlock;
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bool pauselock;
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uint prev;
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};
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