mirror of https://github.com/bsnes-emu/bsnes.git
![]() byuu says: All cores: Video classes have internal->{RGB30,24,16,15} palette generation support All cores: video output is now RGB24, all filters except HQ2x were updated to reflect this (HQ2x will be very hard) NES: MMC5 CHR mapping fixes (Bandit Kings, RTK2, Uchuu Keibitai SDF) [Cydrak] NES: MMC5 vertical split screen support (Uchuu Keibitai SDF) [Cydrak] Game Boy + Game Boy Color: fixed a potential freezing bug when loading save states (re-create cothreads on state load; was implied when using SGB mode.) Game Boy Color: fixed freezing bug with Zelda: LA opening (SVBK is readable.) Game Boy Color: more accurate colors (better than GiiBii, probably worse than KiGB) SNES: luminance of zero is no longer pure black, as on real hardware. This is possible thanks to using RGB888 output now. The current major problems I'd like to solve: - Zelda: Link's Awakening music when Link first wakes up in the house is atrociously bad - Shin Megami Tensei: Devil Children - White Book (Shiro no Sho) plays music at 50% speed; yet Black Book (Kuro no Sho) does not ... one of my favorite games, so it'd be great to fix it |
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