mirror of https://github.com/bsnes-emu/bsnes.git
61 lines
1.2 KiB
C++
61 lines
1.2 KiB
C++
struct Interface;
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#include "device.hpp"
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struct System {
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enum class Region : bool { NTSC = 0, PAL = 1 };
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auto region() const -> Region;
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auto expansionPort() const -> Device::ID;
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auto cpuFrequency() const -> uint;
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auto apuFrequency() const -> uint;
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auto run() -> void;
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auto runToSave() -> void;
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auto init() -> void;
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auto term() -> void;
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auto load() -> void;
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auto unload() -> void;
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auto power() -> void;
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auto reset() -> void;
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auto serialize() -> serializer;
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auto unserialize(serializer&) -> bool;
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struct Information {
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string manifest;
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} information;
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private:
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auto runThreadToSave() -> void;
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auto serialize(serializer&) -> void;
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auto serializeAll(serializer&) -> void;
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auto serializeInit() -> void;
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Region _region = Region::NTSC;
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Device::ID _expansionPort = Device::ID::None;
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uint _cpuFrequency = 0;
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uint _apuFrequency = 0;
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uint _serializeSize = 0;
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friend class Cartridge;
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friend class Device;
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};
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extern System system;
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#include <sfc/scheduler/scheduler.hpp>
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struct Random {
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auto seed(uint seed) -> void;
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auto operator()(uint result) -> uint;
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auto serialize(serializer& s) -> void;
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private:
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uint iter = 0;
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};
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extern Random random;
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