bsnes/higan/sfc/dsp/audio.cpp

47 lines
1.1 KiB
C++

Audio audio;
auto Audio::coprocessorEnable(bool enable) -> void {
mixer.clear();
mixerEnable = enable;
dsp.read = dsp.write = 0;
mix.read = mix.write = 0;
}
auto Audio::coprocessorFrequency(double frequency) -> void {
mixer.setFrequency(frequency);
mixer.setResampler(nall::DSP::ResampleEngine::Sinc);
mixer.setResamplerFrequency(system.apuFrequency() / 768.0);
}
auto Audio::sample(int16 left, int16 right) -> void {
if(!mixerEnable) return interface->audioSample(left, right);
dsp.left[dsp.write] = left;
dsp.right[dsp.write] = right;
dsp.write++;
flush();
}
auto Audio::coprocessorSample(int16 left, int16 right) -> void {
int samples[] = {left, right};
mixer.sample(samples);
while(mixer.pending()) {
mixer.read(samples);
mix.left[mix.write] = samples[0];
mix.right[mix.write] = samples[1];
mix.write++;
flush();
}
}
auto Audio::flush() -> void {
while(dsp.read != dsp.write && mix.read != mix.write) {
interface->audioSample(
sclamp<16>(dsp.left[dsp.read] + mix.left[mix.read]),
sclamp<16>(dsp.right[dsp.read] + mix.right[mix.read])
);
dsp.read++;
mix.read++;
}
}