bsnes/higan/gb/cartridge/cartridge.cpp

186 lines
5.1 KiB
C++

#include <gb/gb.hpp>
namespace GameBoy {
#include "mbc0/mbc0.cpp"
#include "mbc1/mbc1.cpp"
#include "mbc2/mbc2.cpp"
#include "mbc3/mbc3.cpp"
#include "mbc5/mbc5.cpp"
#include "mmm01/mmm01.cpp"
#include "huc1/huc1.cpp"
#include "huc3/huc3.cpp"
#include "serialization.cpp"
Cartridge cartridge;
Cartridge::Cartridge() {
loaded = false;
sha256 = "";
}
Cartridge::~Cartridge() {
unload();
}
auto Cartridge::manifest() const -> string {
return information.markup;
}
auto Cartridge::title() const -> string {
return information.title;
}
//intended for use with Super Game Boy for when no Game Boy cartridge is inserted
auto Cartridge::load_empty(System::Revision revision) -> void {
unload();
romsize = 32768;
romdata = allocate<uint8>(romsize, 0xff);
ramsize = 0;
mapper = &mbc0;
sha256 = Hash::SHA256(romdata, romsize).digest();
loaded = true;
system.load(revision);
}
auto Cartridge::load(System::Revision revision) -> void {
unload();
system.revision = revision; //needed for ID::Manifest to return correct group ID
if(revision != System::Revision::SuperGameBoy) {
interface->loadRequest(ID::Manifest, "manifest.bml", true);
}
information.mapper = Mapper::Unknown;
information.ram = false;
information.battery = false;
information.rtc = false;
information.rumble = false;
information.romsize = 0;
information.ramsize = 0;
auto document = BML::unserialize(information.markup);
information.title = document["information/title"].text();
auto mapperid = document["board/mapper"].text();
if(mapperid == "none" ) information.mapper = Mapper::MBC0;
if(mapperid == "MBC1" ) information.mapper = Mapper::MBC1;
if(mapperid == "MBC2" ) information.mapper = Mapper::MBC2;
if(mapperid == "MBC3" ) information.mapper = Mapper::MBC3;
if(mapperid == "MBC5" ) information.mapper = Mapper::MBC5;
if(mapperid == "MMM01") information.mapper = Mapper::MMM01;
if(mapperid == "HuC1" ) information.mapper = Mapper::HuC1;
if(mapperid == "HuC3" ) information.mapper = Mapper::HuC3;
information.rtc = false;
information.rumble = false;
auto rom = document["board/rom"];
auto ram = document["board/ram"];
romsize = rom["size"].natural();
romdata = allocate<uint8>(romsize, 0xff);
ramsize = ram["size"].natural();
ramdata = allocate<uint8>(ramsize, 0xff);
//Super Game Boy core loads memory from Super Famicom core
if(revision != System::Revision::SuperGameBoy) {
if(auto name = rom["name"].text()) interface->loadRequest(ID::ROM, name, true);
if(auto name = ram["name"].text()) interface->loadRequest(ID::RAM, name, false);
if(auto name = ram["name"].text()) memory.append({ID::RAM, name});
}
information.romsize = rom["size"].natural();
information.ramsize = ram["size"].natural();
information.battery = (bool)ram["name"];
switch(information.mapper) { default:
case Mapper::MBC0: mapper = &mbc0; break;
case Mapper::MBC1: mapper = &mbc1; break;
case Mapper::MBC2: mapper = &mbc2; break;
case Mapper::MBC3: mapper = &mbc3; break;
case Mapper::MBC5: mapper = &mbc5; break;
case Mapper::MMM01: mapper = &mmm01; break;
case Mapper::HuC1: mapper = &huc1; break;
case Mapper::HuC3: mapper = &huc3; break;
}
sha256 = Hash::SHA256(romdata, romsize).digest();
loaded = true;
system.load(revision);
}
auto Cartridge::unload() -> void {
if(romdata) { delete[] romdata; romdata = nullptr; romsize = 0; }
if(ramdata) { delete[] ramdata; ramdata = nullptr; ramsize = 0; }
loaded = false;
}
auto Cartridge::rom_read(uint addr) -> uint8 {
if(addr >= romsize) addr %= romsize;
return romdata[addr];
}
auto Cartridge::rom_write(uint addr, uint8 data) -> void {
if(addr >= romsize) addr %= romsize;
romdata[addr] = data;
}
auto Cartridge::ram_read(uint addr) -> uint8 {
if(ramsize == 0) return 0xff;
if(addr >= ramsize) addr %= ramsize;
return ramdata[addr];
}
auto Cartridge::ram_write(uint addr, uint8 data) -> void {
if(ramsize == 0) return;
if(addr >= ramsize) addr %= ramsize;
ramdata[addr] = data;
}
auto Cartridge::mmio_read(uint16 addr) -> uint8 {
if(addr == 0xff50) return 0xff;
if(bootrom_enable) {
const uint8* data = nullptr;
switch(system.revision) { default:
case System::Revision::GameBoy: data = system.bootROM.dmg; break;
case System::Revision::SuperGameBoy: data = system.bootROM.sgb; break;
case System::Revision::GameBoyColor: data = system.bootROM.cgb; break;
}
if(addr >= 0x0000 && addr <= 0x00ff) return data[addr];
if(addr >= 0x0200 && addr <= 0x08ff && system.cgb()) return data[addr - 256];
}
return mapper->mmio_read(addr);
}
auto Cartridge::mmio_write(uint16 addr, uint8 data) -> void {
if(bootrom_enable && addr == 0xff50) {
bootrom_enable = false;
return;
}
mapper->mmio_write(addr, data);
}
auto Cartridge::power() -> void {
bootrom_enable = true;
mbc0.power();
mbc1.power();
mbc2.power();
mbc3.power();
mbc5.power();
mmm01.power();
huc1.power();
huc3.power();
for(uint n = 0x0000; n <= 0x7fff; n++) bus.mmio[n] = this;
for(uint n = 0xa000; n <= 0xbfff; n++) bus.mmio[n] = this;
bus.mmio[0xff50] = this;
}
}