mirror of https://github.com/bsnes-emu/bsnes.git
f1ebef2ea8
byuu says: A minor WIP to get us started. Changelog: - System::Video merged to PPU::Video - System::Audio merged to DSP::Audio - System::Configuration merged to Interface::Settings - created emulator/emulator.cpp and accompanying object file for shared code between all cores Currently, emulator.cpp just holds a videoColor() function that takes R16G16B16, performs gamma/saturation/luma adjust, and outputs (currently) A8R8G8B8. It's basically an internal function call for cores to use when generating palette entries. This code used to exist inside ui-tomoko/program/interface.cpp, but we have to move it internal for software display emulation. But in the future, we could add other useful cross-core functionality here. |
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.. | ||
Database | ||
core | ||
heuristics | ||
obj | ||
out | ||
ui | ||
GNUmakefile | ||
icarus.cpp | ||
icarus.plist | ||
settings.cpp |