mirror of https://github.com/bsnes-emu/bsnes.git
60 lines
1.2 KiB
C++
60 lines
1.2 KiB
C++
#if defined(Hiro_Application)
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namespace hiro {
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XlibDisplay* pApplication::display = nullptr;
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auto pApplication::run() -> void {
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if(Application::state.onMain) {
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while(!Application::state.quit) {
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Application::doMain();
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processEvents();
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}
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} else {
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QApplication::exec();
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}
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}
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auto pApplication::pendingEvents() -> bool {
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return QApplication::hasPendingEvents();
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}
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auto pApplication::processEvents() -> void {
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while(pendingEvents()) QApplication::processEvents();
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}
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auto pApplication::quit() -> void {
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QApplication::quit();
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qtApplication = nullptr; //note: deleting QApplication will crash libQtGui
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}
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//this is sadly necessary for things like determining window frame geometry
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//obviously, it is used as sparingly as possible
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auto pApplication::syncX() -> void {
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for(auto n : range(8)) {
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QApplication::syncX();
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Application::processEvents();
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usleep(2000);
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}
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}
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auto pApplication::initialize() -> void {
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display = XOpenDisplay(0);
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settings = new Settings;
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settings->load();
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static int argc = 1;
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static char* argv[] = {new char[8], nullptr};
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strcpy(argv[0], "hiro");
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char** argvp = argv;
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qtApplication = new QApplication(argc, argvp);
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pKeyboard::initialize();
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}
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}
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#endif
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