mirror of https://github.com/bsnes-emu/bsnes.git
a7ffbd784b
byuu says: Changelog: - rewrote sprite rendering, grabs first ten sprites, draws them in revere order of a: X-index, b: OAM appearance order - simplified tile decoding to use less variables - added MBC3 emulation (for now, RTC is always enabled) - STOP can be broken via joypad IF, this may not be correct though (it may trigger even without P10-13 being modified) - cleaned up all MBC emulation to use masks instead of ranges - MBC2 uses 512-byte table now, ignores high 4-bits. Easier this way I guess - tools menu temporarily has a console tracer enable option - some other stuff No real visible improvements :( |
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mbc0 | ||
mbc1 | ||
mbc2 | ||
mbc3 | ||
mbc5 | ||
cartridge.cpp | ||
cartridge.hpp |