bsnes/higan/audio/audio.hpp

70 lines
1.5 KiB
C++

#pragma once
#include <nall/dsp/iir/biquad.hpp>
#include <nall/dsp/resampler/cubic.hpp>
namespace Emulator {
struct Interface;
struct Audio;
struct Stream;
struct Audio {
auto reset(maybe<uint> channels = nothing, maybe<double> frequency = nothing) -> void;
auto setInterface(Interface* interface) -> void;
auto setVolume(double volume) -> void;
auto setBalance(double balance) -> void;
auto setReverb(bool enabled) -> void;
auto createStream(uint channels, double frequency) -> shared_pointer<Stream>;
private:
auto process() -> void;
Interface* interface = nullptr;
vector<shared_pointer<Stream>> streams;
uint channels = 0;
double frequency = 0.0;
double volume = 1.0;
double balance = 0.0;
bool reverbEnable = false;
vector<vector<queue<double>>> reverb;
friend class Stream;
};
struct Stream {
auto reset(uint channels, double inputFrequency, double outputFrequency) -> void;
auto addLowPassFilter(double cutoffFrequency, uint passes = 1) -> void;
auto addHighPassFilter(double cutoffFrequency, uint passes = 1) -> void;
auto pending() const -> bool;
auto read(double* samples) -> uint;
auto write(const double* samples) -> void;
template<typename... P> auto sample(P&&... p) -> void {
double samples[sizeof...(P)] = {forward<P>(p)...};
write(samples);
}
private:
struct Channel {
vector<DSP::IIR::Biquad> filters;
DSP::Resampler::Cubic resampler;
};
vector<Channel> channels;
double inputFrequency;
double outputFrequency;
friend class Audio;
};
extern Audio audio;
}