mirror of https://github.com/bsnes-emu/bsnes.git
180 lines
6.3 KiB
C++
180 lines
6.3 KiB
C++
auto PPU::Screen::scanline() -> void {
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lineA = ppu.output + ppu.vcounter() * 1024;
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lineB = lineA + (ppu.display.interlace ? 0 : 512);
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if(ppu.display.interlace && ppu.field()) lineA += 512, lineB += 512;
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//the first hires pixel of each scanline is transparent
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//note: exact value initializations are not confirmed on hardware
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math.above.color = paletteColor(0);
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math.below.color = math.above.color;
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math.above.colorEnable = !(ppu.window.io.col.aboveMask & 1);
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math.below.colorEnable = !(ppu.window.io.col.belowMask & 1) && io.back.colorEnable;
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math.transparent = true;
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math.blendMode = false;
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math.colorHalve = io.colorHalve && !io.blendMode && math.above.colorEnable;
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}
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auto PPU::Screen::run() -> void {
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if(ppu.vcounter() == 0) return;
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bool hires = ppu.io.pseudoHires || ppu.io.bgMode == 5 || ppu.io.bgMode == 6;
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auto belowColor = below(hires);
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auto aboveColor = above();
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*lineA++ = *lineB++ = ppu.io.displayBrightness << 15 | (hires ? belowColor : aboveColor);
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*lineA++ = *lineB++ = ppu.io.displayBrightness << 15 | (aboveColor);
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}
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auto PPU::Screen::below(bool hires) -> uint16 {
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if(ppu.io.displayDisable || (!ppu.io.overscan && ppu.vcounter() >= 225)) return 0;
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uint priority = 0;
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if(ppu.bg1.output.below.priority) {
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priority = ppu.bg1.output.below.priority;
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if(io.directColor && (ppu.io.bgMode == 3 || ppu.io.bgMode == 4 || ppu.io.bgMode == 7)) {
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math.below.color = directColor(ppu.bg1.output.below.palette, ppu.bg1.output.below.tile);
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} else {
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math.below.color = paletteColor(ppu.bg1.output.below.palette);
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}
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}
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if(ppu.bg2.output.below.priority > priority) {
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priority = ppu.bg2.output.below.priority;
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math.below.color = paletteColor(ppu.bg2.output.below.palette);
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}
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if(ppu.bg3.output.below.priority > priority) {
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priority = ppu.bg3.output.below.priority;
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math.below.color = paletteColor(ppu.bg3.output.below.palette);
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}
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if(ppu.bg4.output.below.priority > priority) {
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priority = ppu.bg4.output.below.priority;
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math.below.color = paletteColor(ppu.bg4.output.below.palette);
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}
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if(ppu.obj.output.below.priority > priority) {
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priority = ppu.obj.output.below.priority;
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math.below.color = paletteColor(ppu.obj.output.below.palette);
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}
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if(math.transparent = (priority == 0)) math.below.color = paletteColor(0);
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if(!hires) return 0;
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if(!math.below.colorEnable) return math.above.colorEnable ? math.below.color : (uint15)0;
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return blend(
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math.above.colorEnable ? math.below.color : (uint15)0,
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math.blendMode ? math.above.color : fixedColor()
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);
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}
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auto PPU::Screen::above() -> uint16 {
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if(ppu.io.displayDisable || (!ppu.io.overscan && ppu.vcounter() >= 225)) return 0;
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uint priority = 0;
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if(ppu.bg1.output.above.priority) {
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priority = ppu.bg1.output.above.priority;
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if(io.directColor && (ppu.io.bgMode == 3 || ppu.io.bgMode == 4 || ppu.io.bgMode == 7)) {
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math.above.color = directColor(ppu.bg1.output.above.palette, ppu.bg1.output.above.tile);
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} else {
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math.above.color = paletteColor(ppu.bg1.output.above.palette);
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}
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math.below.colorEnable = io.bg1.colorEnable;
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}
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if(ppu.bg2.output.above.priority > priority) {
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priority = ppu.bg2.output.above.priority;
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math.above.color = paletteColor(ppu.bg2.output.above.palette);
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math.below.colorEnable = io.bg2.colorEnable;
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}
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if(ppu.bg3.output.above.priority > priority) {
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priority = ppu.bg3.output.above.priority;
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math.above.color = paletteColor(ppu.bg3.output.above.palette);
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math.below.colorEnable = io.bg3.colorEnable;
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}
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if(ppu.bg4.output.above.priority > priority) {
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priority = ppu.bg4.output.above.priority;
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math.above.color = paletteColor(ppu.bg4.output.above.palette);
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math.below.colorEnable = io.bg4.colorEnable;
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}
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if(ppu.obj.output.above.priority > priority) {
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priority = ppu.obj.output.above.priority;
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math.above.color = paletteColor(ppu.obj.output.above.palette);
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math.below.colorEnable = io.obj.colorEnable && ppu.obj.output.above.palette >= 192;
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}
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if(priority == 0) {
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math.above.color = paletteColor(0);
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math.below.colorEnable = io.back.colorEnable;
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}
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if(!ppu.window.output.below.colorEnable) math.below.colorEnable = false;
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math.above.colorEnable = ppu.window.output.above.colorEnable;
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if(!math.below.colorEnable) return math.above.colorEnable ? math.above.color : (uint15)0;
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if(io.blendMode && math.transparent) {
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math.blendMode = false;
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math.colorHalve = false;
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} else {
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math.blendMode = io.blendMode;
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math.colorHalve = io.colorHalve && math.above.colorEnable;
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}
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return blend(
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math.above.colorEnable ? math.above.color : (uint15)0,
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math.blendMode ? math.below.color : fixedColor()
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);
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}
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auto PPU::Screen::blend(uint x, uint y) const -> uint15 {
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if(!io.colorMode) {
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if(!math.colorHalve) {
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uint sum = x + y;
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uint carry = (sum - ((x ^ y) & 0x0421)) & 0x8420;
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return (sum - carry) | (carry - (carry >> 5));
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} else {
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return (x + y - ((x ^ y) & 0x0421)) >> 1;
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}
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} else {
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uint diff = x - y + 0x8420;
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uint borrow = (diff - ((x ^ y) & 0x8420)) & 0x8420;
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if(!math.colorHalve) {
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return (diff - borrow) & (borrow - (borrow >> 5));
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} else {
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return (((diff - borrow) & (borrow - (borrow >> 5))) & 0x7bde) >> 1;
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}
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}
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}
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auto PPU::Screen::paletteColor(uint8 palette) const -> uint15 {
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ppu.latch.cgramAddress = palette;
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return cgram[palette];
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}
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auto PPU::Screen::directColor(uint palette, uint tile) const -> uint15 {
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//palette = -------- BBGGGRRR
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//tile = ---bgr-- --------
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//output = 0BBb00GG Gg0RRRr0
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return ((palette << 7) & 0x6000) + ((tile >> 0) & 0x1000)
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+ ((palette << 4) & 0x0380) + ((tile >> 5) & 0x0040)
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+ ((palette << 2) & 0x001c) + ((tile >> 9) & 0x0002);
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}
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auto PPU::Screen::fixedColor() const -> uint15 {
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return io.colorBlue << 10 | io.colorGreen << 5 | io.colorRed << 0;
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}
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auto PPU::Screen::reset() -> void {
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for(auto& n : cgram) n = random(0x0000);
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io.blendMode = random(false);
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io.directColor = random(false);
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io.colorMode = random(false);
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io.colorHalve = random(false);
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io.bg1.colorEnable = random(false);
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io.bg2.colorEnable = random(false);
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io.bg3.colorEnable = random(false);
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io.bg4.colorEnable = random(false);
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io.obj.colorEnable = random(false);
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io.back.colorEnable = random(false);
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io.colorBlue = random(0);
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io.colorGreen = random(0);
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io.colorRed = random(0);
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}
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