bsnes/higan/gba/ppu/state.hpp

56 lines
1.0 KiB
C++

struct Pixel {
bool enable;
uint2 priority;
uint15 color;
//objects only
bool translucent;
bool mosaic;
alwaysinline auto write(bool e) { enable = e; }
alwaysinline auto write(bool e, uint p, uint c) { enable = e; priority = p; color = c; }
alwaysinline auto write(bool e, uint p, uint c, bool t, bool m) { enable = e; priority = p; color = c; translucent = t; mosaic = m; }
} layer[6][240];
bool windowmask[3][240];
uint vmosaic[5];
uint hmosaic[5];
struct Object {
uint8 y;
uint1 affine;
uint1 affinesize;
uint2 mode;
uint1 mosaic;
uint1 colors; //0 = 16, 1 = 256
uint2 shape; //0 = square, 1 = horizontal, 2 = vertical
uint9 x;
uint5 affineparam;
uint1 hflip;
uint1 vflip;
uint2 size;
uint10 character;
uint2 priority;
uint4 palette;
//ancillary data
uint width;
uint height;
} object[128];
struct ObjectParam {
int16 pa;
int16 pb;
int16 pc;
int16 pd;
} objectparam[32];
struct Tile {
uint10 character;
uint1 hflip;
uint1 vflip;
uint4 palette;
};