bsnes/higan/gba/ppu/ppu.hpp

54 lines
1.4 KiB
C++

struct PPU : Thread, IO {
#include "registers.hpp"
#include "state.hpp"
PPU();
~PPU();
static auto Enter() -> void;
auto main() -> void;
auto step(uint clocks) -> void;
auto power() -> void;
auto scanline() -> void;
auto frame() -> void;
auto refresh() -> void;
auto readIO(uint32 addr) -> uint8;
auto writeIO(uint32 addr, uint8 byte) -> void;
auto readVRAM(uint mode, uint32 addr) -> uint32;
auto writeVRAM(uint mode, uint32 addr, uint32 word) -> void;
auto readPRAM(uint mode, uint32 addr) -> uint32;
auto writePRAM(uint mode, uint32 addr, uint32 word) -> void;
auto readOAM(uint mode, uint32 addr) -> uint32;
auto writeOAM(uint mode, uint32 addr, uint32 word) -> void;
auto renderBackgrounds() -> void;
auto renderBackgroundLinear(Registers::Background&) -> void;
auto renderBackgroundAffine(Registers::Background&) -> void;
auto renderBackgroundBitmap(Registers::Background&) -> void;
auto renderObjects() -> void;
auto renderObject(Object&) -> void;
auto readObjectVRAM(uint addr) const -> uint8;
auto renderMosaicBackground(uint id) -> void;
auto renderMosaicObject() -> void;
auto renderForceBlank() -> void;
auto renderScreen() -> void;
auto renderWindow(uint window) -> void;
auto blend(uint above, uint eva, uint below, uint evb) -> uint;
auto serialize(serializer&) -> void;
uint8 vram[96 * 1024];
uint16 pram[512];
uint32* output;
};
extern PPU ppu;