mirror of https://github.com/bsnes-emu/bsnes.git
54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
struct PPU : Thread, IO {
|
|
#include "registers.hpp"
|
|
#include "state.hpp"
|
|
|
|
PPU();
|
|
~PPU();
|
|
|
|
static auto Enter() -> void;
|
|
auto main() -> void;
|
|
auto step(uint clocks) -> void;
|
|
|
|
auto power() -> void;
|
|
auto scanline() -> void;
|
|
auto frame() -> void;
|
|
auto refresh() -> void;
|
|
|
|
auto readIO(uint32 addr) -> uint8;
|
|
auto writeIO(uint32 addr, uint8 byte) -> void;
|
|
|
|
auto readVRAM(uint mode, uint32 addr) -> uint32;
|
|
auto writeVRAM(uint mode, uint32 addr, uint32 word) -> void;
|
|
|
|
auto readPRAM(uint mode, uint32 addr) -> uint32;
|
|
auto writePRAM(uint mode, uint32 addr, uint32 word) -> void;
|
|
|
|
auto readOAM(uint mode, uint32 addr) -> uint32;
|
|
auto writeOAM(uint mode, uint32 addr, uint32 word) -> void;
|
|
|
|
auto renderBackgrounds() -> void;
|
|
auto renderBackgroundLinear(Registers::Background&) -> void;
|
|
auto renderBackgroundAffine(Registers::Background&) -> void;
|
|
auto renderBackgroundBitmap(Registers::Background&) -> void;
|
|
|
|
auto renderObjects() -> void;
|
|
auto renderObject(Object&) -> void;
|
|
auto readObjectVRAM(uint addr) const -> uint8;
|
|
|
|
auto renderMosaicBackground(uint id) -> void;
|
|
auto renderMosaicObject() -> void;
|
|
|
|
auto renderForceBlank() -> void;
|
|
auto renderScreen() -> void;
|
|
auto renderWindow(uint window) -> void;
|
|
auto blend(uint above, uint eva, uint below, uint evb) -> uint;
|
|
|
|
auto serialize(serializer&) -> void;
|
|
|
|
uint8 vram[96 * 1024];
|
|
uint16 pram[512];
|
|
uint32* output;
|
|
};
|
|
|
|
extern PPU ppu;
|