bsnes/higan/gba/cpu
Tim Allen e30780bb72 Update to v101r25 release.
byuu says:

Changelog:

  - Makefile: added $(windres), -lpthread to Windows port
  - GBA: WAITCNT.prefetch is not writable (should fix Donkey Kong: King
    of Swing) \[endrift\]
  - SMS: fixed hcounter shift value \[hex\_usr\]
  - SMS: emulated interrupts (reset button isn't hooked up anywhere, not
    sure where to put it yet)

This WIP actually took a really long time because the documentation on
SMS interrupts was all over the place. I'm hoping I've emulated them
correctly, but I honestly have no idea. It's based off my best
understanding from four or five different sources. So it's probably
quite buggy.

However, a few interrupts fire in Sonic the Hedgehog, so that's
something to start with. Now I just have to hope I've gotten some games
far enough in that I can start seeing some data in the VDP VRAM. I need
that before I can start emulating graphics mode 4 to get some actual
screen output.

Or I can just say to hell with it and use a "Hello World" test ROM.
That'd probably be smarter.
2016-12-26 23:11:08 +11:00
..
bus.cpp Update to v099r13 release. 2016-06-29 21:10:28 +10:00
cpu.cpp Update to v101r25 release. 2016-12-26 23:11:08 +11:00
cpu.hpp Update to v099r13 release. 2016-06-29 21:10:28 +10:00
dma.cpp Update to v099r13 release. 2016-06-29 21:10:28 +10:00
io.cpp Update to v101r25 release. 2016-12-26 23:11:08 +11:00
memory.cpp Update to v099r13 release. 2016-06-29 21:10:28 +10:00
prefetch.cpp Update to v099r13 release. 2016-06-29 21:10:28 +10:00
prefetch.hpp Update to v099r13 release. 2016-06-29 21:10:28 +10:00
registers.hpp Update to v097r17 release. 2016-03-13 11:22:14 +11:00
serialization.cpp Update to v097r17 release. 2016-03-13 11:22:14 +11:00
state.hpp Update to v096r01 release. 2015-12-30 17:54:59 +11:00
timer.cpp Update to v099r13 release. 2016-06-29 21:10:28 +10:00