bsnes/higan/sfc/ppu/ppu.hpp

168 lines
3.5 KiB
C++

struct PPU : Thread, PPUcounter {
alwaysinline auto interlace() const -> bool { return display.interlace; }
alwaysinline auto overscan() const -> bool { return display.overscan; }
alwaysinline auto vdisp() const -> uint { return !regs.overscan ? 225 : 240; }
PPU();
~PPU();
alwaysinline auto step(uint clocks) -> void;
alwaysinline auto synchronizeCPU() -> void;
static auto Enter() -> void;
auto main() -> void;
auto power() -> void;
auto reset() -> void;
auto serialize(serializer&) -> void;
//memory.cpp
alwaysinline auto getVramAddress() -> uint16;
alwaysinline auto vramRead(uint addr) -> uint8;
alwaysinline auto vramWrite(uint addr, uint8 data) -> void;
alwaysinline auto oamRead(uint addr) -> uint8;
alwaysinline auto oamWrite(uint addr, uint8 data) -> void;
alwaysinline auto cgramRead(uint addr) -> uint8;
alwaysinline auto cgramWrite(uint addr, uint8 data) -> void;
//mmio.cpp
auto read(uint24 addr, uint8 data) -> uint8;
auto write(uint24 addr, uint8 data) -> void;
auto latchCounters() -> void;
auto updateVideoMode() -> void;
uint8 vram[64 * 1024];
uint8 oam[544];
uint8 cgram[512];
privileged:
uint ppu1_version = 1; //allowed: 1
uint ppu2_version = 3; //allowed: 1, 2, 3
uint32* output = nullptr;
struct {
bool interlace;
bool overscan;
} display;
alwaysinline auto addClocks(uint) -> void;
auto scanline() -> void;
auto frame() -> void;
struct Registers {
uint8 ppu1_mdr;
uint8 ppu2_mdr;
uint16 vram_readbuffer;
uint8 oam_latchdata;
uint8 cgram_latchdata;
uint8 bgofs_latchdata;
uint8 mode7_latchdata;
bool counters_latched;
bool latch_hcounter;
bool latch_vcounter;
uint10 oam_iaddr;
uint9 cgram_iaddr;
//$2100 INIDISP
bool display_disable;
uint4 display_brightness;
//$2102 OAMADDL
//$2103 OAMADDH
uint10 oam_baseaddr;
uint10 oam_addr;
bool oam_priority;
//$2105 BGMODE
bool bg3_priority;
uint8 bgmode;
//$210d BG1HOFS
uint16 mode7_hoffset;
//$210e BG1VOFS
uint16 mode7_voffset;
//$2115 VMAIN
bool vram_incmode;
uint2 vram_mapping;
uint8 vram_incsize;
//$2116 VMADDL
//$2117 VMADDH
uint16 vram_addr;
//$211a M7SEL
uint2 mode7_repeat;
bool mode7_vflip;
bool mode7_hflip;
//$211b M7A
uint16 m7a;
//$211c M7B
uint16 m7b;
//$211d M7C
uint16 m7c;
//$211e M7D
uint16 m7d;
//$211f M7X
uint16 m7x;
//$2120 M7Y
uint16 m7y;
//$2121 CGADD
uint9 cgram_addr;
//$2133 SETINI
bool mode7_extbg;
bool pseudo_hires;
bool overscan;
bool interlace;
//$213c OPHCT
uint16 hcounter;
//$213d OPVCT
uint16 vcounter;
} regs;
#include "background/background.hpp"
#include "screen/screen.hpp"
#include "sprite/sprite.hpp"
#include "window/window.hpp"
Background bg1;
Background bg2;
Background bg3;
Background bg4;
Sprite sprite;
Window window;
Screen screen;
friend class PPU::Background;
friend class PPU::Sprite;
friend class PPU::Window;
friend class PPU::Screen;
friend class Video;
struct Debugger {
hook<auto (uint16, uint8) -> void> vram_read;
hook<auto (uint16, uint8) -> void> oam_read;
hook<auto (uint16, uint8) -> void> cgram_read;
hook<auto (uint16, uint8) -> void> vram_write;
hook<auto (uint16, uint8) -> void> oam_write;
hook<auto (uint16, uint8) -> void> cgram_write;
} debugger;
};
extern PPU ppu;