bsnes/higan/gb/scheduler/scheduler.cpp

44 lines
957 B
C++

#include <gb/gb.hpp>
namespace GameBoy {
Scheduler scheduler;
auto Scheduler::power() -> void {
host = co_active();
resume = cpu.thread;
}
auto Scheduler::enter(Mode mode_) -> Event {
mode = mode_;
host = co_active();
co_switch(resume);
return event;
}
auto Scheduler::exit(Event event_) -> void {
event = event_;
resume = co_active();
co_switch(host);
}
auto Scheduler::synchronize(cothread_t thread) -> void {
if(thread == cpu.thread) {
while(enter(Mode::SynchronizeCPU) != Event::Synchronize);
} else {
resume = thread;
while(enter(Mode::SynchronizeAll) != Event::Synchronize);
}
}
auto Scheduler::synchronize() -> void {
if(co_active() == cpu.thread && mode == Mode::SynchronizeCPU) return exit(Event::Synchronize);
if(co_active() != cpu.thread && mode == Mode::SynchronizeAll) return exit(Event::Synchronize);
}
auto Scheduler::synchronizing() const -> bool {
return mode == Mode::SynchronizeAll;
}
}