mirror of https://github.com/bsnes-emu/bsnes.git
72 lines
1.6 KiB
C++
72 lines
1.6 KiB
C++
auto InputManager::appendHotkeys() -> void {
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{ auto hotkey = new InputHotkey;
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hotkey->name = "Toggle Fullscreen";
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hotkey->action = [] {
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presentation->toggleFullScreen();
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};
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hotkeys.append(hotkey);
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}
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{ auto hotkey = new InputHotkey;
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hotkey->name = "Toggle Mouse Capture";
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hotkey->action = [] {
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input.acquired() ? input.unacquire() : input.acquire();
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};
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hotkeys.append(hotkey);
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}
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{ auto hotkey = new InputHotkey;
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hotkey->name = "Save State";
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hotkey->action = [] {
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program->saveState(0);
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};
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hotkeys.append(hotkey);
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}
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{ auto hotkey = new InputHotkey;
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hotkey->name = "Load State";
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hotkey->action = [] {
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program->loadState(0);
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};
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hotkeys.append(hotkey);
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}
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{ auto hotkey = new InputHotkey;
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hotkey->name = "Pause Emulation";
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hotkey->action = [] {
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program->pause = !program->pause;
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};
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hotkeys.append(hotkey);
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}
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{ auto hotkey = new InputHotkey;
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hotkey->name = "Power Cycle";
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hotkey->action = [] {
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program->powerCycle();
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};
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hotkeys.append(hotkey);
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}
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{ auto hotkey = new InputHotkey;
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hotkey->name = "Soft Reset";
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hotkey->action = [] {
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program->softReset();
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};
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hotkeys.append(hotkey);
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}
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Configuration::Node nodeHotkeys;
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for(auto& hotkey : hotkeys) {
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nodeHotkeys.append(hotkey->assignment, string{hotkey->name}.replace(" ", ""));
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}
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config.append(nodeHotkeys, "Hotkeys");
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}
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auto InputManager::pollHotkeys() -> void {
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for(auto& hotkey : hotkeys) {
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int16 state = hotkey->poll();
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if(hotkey->state == 0 && state == 1 && hotkey->action) hotkey->action();
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hotkey->state = state;
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}
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}
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