mirror of https://github.com/bsnes-emu/bsnes.git
58 lines
1.1 KiB
C++
58 lines
1.1 KiB
C++
#if defined(Hiro_RadioLabel)
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auto mRadioLabel::allocate() -> pObject* {
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return new pRadioLabel(*this);
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}
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//
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auto mRadioLabel::checked() const -> bool {
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return state.checked;
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}
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auto mRadioLabel::doActivate() const -> void {
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if(state.onActivate) return state.onActivate();
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}
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auto mRadioLabel::group() const -> sGroup {
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return state.group;
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}
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auto mRadioLabel::onActivate(const function<void ()>& callback) -> type& {
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state.onActivate = callback;
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return *this;
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}
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auto mRadioLabel::setChecked() -> type& {
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if(auto group = this->group()) {
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for(auto& weak : group->state.objects) {
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if(auto object = weak.acquire()) {
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if(auto radioLabel = dynamic_cast<mRadioLabel*>(object.data())) {
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radioLabel->state.checked = false;
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}
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}
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}
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}
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state.checked = true;
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signal(setChecked);
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return *this;
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}
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auto mRadioLabel::setGroup(sGroup group) -> type& {
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state.group = group;
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signal(setGroup, group);
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return *this;
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}
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auto mRadioLabel::setText(const string& text) -> type& {
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state.text = text;
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signal(setText, text);
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return *this;
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}
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auto mRadioLabel::text() const -> string {
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return state.text;
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}
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#endif
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