bsnes/hiro/core/widget/list-view.cpp

264 lines
6.2 KiB
C++

#if defined(Hiro_ListView)
auto mListView::allocate() -> pObject* {
return new pListView(*this);
}
auto mListView::destruct() -> void {
for(auto& item : state.items) item->destruct();
for(auto& column : state.columns) column->destruct();
mWidget::destruct();
}
//
auto mListView::append(sListViewColumn column) -> type& {
state.columns.append(column);
column->setParent(this, columns() - 1);
signal(append, column);
return *this;
}
auto mListView::append(sListViewItem item) -> type& {
state.items.append(item);
item->setParent(this, items() - 1);
signal(append, item);
return *this;
}
auto mListView::backgroundColor() const -> Color {
return state.backgroundColor;
}
auto mListView::batchable() const -> bool {
return state.batchable;
}
auto mListView::checkable() const -> bool {
return state.checkable;
}
auto mListView::checkAll() -> type& {
for(auto& item : state.items) item->state.checked = true;
signal(checkAll);
return *this;
}
auto mListView::checked() const -> vector<sListViewItem> {
vector<sListViewItem> items;
for(auto& item : state.items) {
if(item->checked()) items.append(item);
}
return items;
}
auto mListView::column(unsigned position) const -> sListViewColumn {
if(position < columns()) return state.columns[position];
return {};
}
auto mListView::columns() const -> unsigned {
return state.columns.size();
}
auto mListView::doActivate() const -> void {
if(state.onActivate) return state.onActivate();
}
auto mListView::doChange() const -> void {
if(state.onChange) return state.onChange();
}
auto mListView::doContext() const -> void {
if(state.onContext) return state.onContext();
}
auto mListView::doEdit(sListViewCell cell) const -> void {
if(state.onEdit) return state.onEdit(cell);
}
auto mListView::doSort(sListViewColumn column) const -> void {
if(state.onSort) return state.onSort(column);
}
auto mListView::doToggle(sListViewItem item) const -> void {
if(state.onToggle) return state.onToggle(item);
}
auto mListView::foregroundColor() const -> Color {
return state.foregroundColor;
}
auto mListView::gridVisible() const -> bool {
return state.gridVisible;
}
auto mListView::headerVisible() const -> bool {
return state.headerVisible;
}
auto mListView::item(unsigned position) const -> sListViewItem {
if(position < items()) return state.items[position];
return {};
}
auto mListView::items() const -> unsigned {
return state.items.size();
}
auto mListView::onActivate(const function<void ()>& callback) -> type& {
state.onActivate = callback;
return *this;
}
auto mListView::onChange(const function<void ()>& callback) -> type& {
state.onChange = callback;
return *this;
}
auto mListView::onContext(const function<void ()>& callback) -> type& {
state.onContext = callback;
return *this;
}
auto mListView::onEdit(const function<void (sListViewCell)>& callback) -> type& {
state.onEdit = callback;
return *this;
}
auto mListView::onSort(const function<void (sListViewColumn)>& callback) -> type& {
state.onSort = callback;
return *this;
}
auto mListView::onToggle(const function<void (sListViewItem)>& callback) -> type& {
state.onToggle = callback;
return *this;
}
auto mListView::remove(sListViewColumn column) -> type& {
signal(remove, column);
for(auto& item : state.items) item->setParent();
state.items.reset();
state.columns.remove(column->offset());
for(auto n : range(column->offset(), columns())) {
state.columns[n]->adjustOffset(-1);
}
column->setParent();
return *this;
}
auto mListView::remove(sListViewItem item) -> type& {
signal(remove, item);
state.items.remove(item->offset());
for(auto n : range(item->offset(), items())) {
state.items[n]->adjustOffset(-1);
}
item->setParent();
return *this;
}
auto mListView::reset() -> type& {
signal(reset);
for(auto& item : state.items) item->setParent();
state.items.reset();
for(auto& column : state.columns) column->setParent();
state.columns.reset();
return *this;
}
auto mListView::resizeColumns() -> type& {
signal(resizeColumns);
return *this;
}
auto mListView::selectAll() -> type& {
for(auto& item : state.items) item->state.selected = true;
signal(selectAll);
return *this;
}
auto mListView::selected() const -> sListViewItem {
for(auto& item : state.items) {
if(item->selected()) return item;
}
return {};
}
auto mListView::selectedItems() const -> vector<sListViewItem> {
vector<sListViewItem> items;
for(auto& item : state.items) {
if(item->selected()) items.append(item);
}
return items;
}
auto mListView::setBackgroundColor(Color color) -> type& {
state.backgroundColor = color;
signal(setBackgroundColor, color);
return *this;
}
auto mListView::setBatchable(bool batchable) -> type& {
state.batchable = batchable;
signal(setBatchable, batchable);
return *this;
}
auto mListView::setCheckable(bool checkable) -> type& {
state.checkable = checkable;
signal(setCheckable, checkable);
return *this;
}
auto mListView::setForegroundColor(Color color) -> type& {
state.foregroundColor = color;
signal(setForegroundColor, color);
return *this;
}
auto mListView::setGridVisible(bool visible) -> type& {
state.gridVisible = visible;
signal(setGridVisible, visible);
return *this;
}
auto mListView::setHeaderVisible(bool visible) -> type& {
state.headerVisible = visible;
signal(setHeaderVisible, visible);
return *this;
}
auto mListView::setParent(mObject* parent, signed offset) -> type& {
for(auto& item : state.items) item->destruct();
for(auto& column : state.columns) column->destruct();
mObject::setParent(parent, offset);
for(auto& column : state.columns) column->setParent(this, column->offset());
for(auto& item : state.items) item->setParent(this, item->offset());
return *this;
}
auto mListView::setSortable(bool sortable) -> type& {
state.sortable = sortable;
signal(setSortable, sortable);
return *this;
}
auto mListView::sortable() const -> bool {
return state.sortable;
}
auto mListView::uncheckAll() -> type& {
for(auto& item : state.items) item->state.checked = false;
signal(uncheckAll);
return *this;
}
auto mListView::unselectAll() -> type& {
for(auto& item : state.items) item->state.selected = false;
signal(unselectAll);
return *this;
}
#endif