mirror of https://github.com/bsnes-emu/bsnes.git
71 lines
1.6 KiB
C++
71 lines
1.6 KiB
C++
#if defined(Hiro_ComboButton)
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auto mComboButton::allocate() -> pObject* {
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return new pComboButton(*this);
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}
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auto mComboButton::destruct() -> void {
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for(auto& item : state.items) item->destruct();
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mWidget::destruct();
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}
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//
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auto mComboButton::append(sComboButtonItem item) -> type& {
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state.items.append(item);
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item->setParent(this, items() - 1);
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signal(append, item);
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return *this;
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}
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auto mComboButton::doChange() const -> void {
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if(state.onChange) return state.onChange();
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}
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auto mComboButton::item(unsigned position) const -> sComboButtonItem {
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if(position < items()) return state.items[position];
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return {};
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}
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auto mComboButton::items() const -> unsigned {
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return state.items.size();
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}
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auto mComboButton::onChange(const function<void ()>& callback) -> type& {
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state.onChange = callback;
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return *this;
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}
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auto mComboButton::remove(sComboButtonItem item) -> type& {
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signal(remove, item);
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state.items.remove(item->offset());
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for(auto n : range(item->offset(), items())) {
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state.items[n]->adjustOffset(-1);
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}
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item->setParent();
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return *this;
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}
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auto mComboButton::reset() -> type& {
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signal(reset);
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for(auto& item : state.items) item->setParent();
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state.items.reset();
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return *this;
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}
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auto mComboButton::selected() const -> sComboButtonItem {
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for(auto& item : state.items) {
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if(item->selected()) return item;
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}
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return {};
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}
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auto mComboButton::setParent(mObject* parent, signed offset) -> type& {
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for(auto& item : state.items) item->destruct();
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mObject::setParent(parent, offset);
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for(auto& item : state.items) item->setParent(this, item->offset());
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return *this;
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}
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#endif
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