bsnes/fc/ppu/ppu.hpp

108 lines
1.8 KiB
C++

struct PPU : Thread {
static void Main();
void main();
void tick();
void scanline();
void frame();
void power();
void reset();
uint8 read(uint16 addr);
void write(uint16 addr, uint8 data);
uint8 ciram_read(uint16 addr);
void ciram_write(uint16 addr, uint8 data);
uint8 cgram_read(uint16 addr);
void cgram_write(uint16 addr, uint8 data);
bool raster_enable() const;
unsigned nametable_addr() const;
unsigned scrollx() const;
unsigned scrolly() const;
unsigned sprite_height() const;
uint8 chr_load(uint16 addr);
void scrollx_increment();
void scrolly_increment();
void raster_pixel();
void raster_sprite();
void raster_scanline();
void serialize(serializer&);
struct Status {
uint8 mdr;
bool field;
unsigned lx;
unsigned ly;
uint8 bus_data;
bool address_latch;
uint15 vaddr;
uint15 taddr;
uint8 xaddr;
bool nmi_hold;
bool nmi_flag;
//$2000
bool nmi_enable;
bool master_select;
bool sprite_size;
unsigned bg_addr;
unsigned sprite_addr;
unsigned vram_increment;
//$2001
uint3 emphasis;
bool sprite_enable;
bool bg_enable;
bool sprite_edge_enable;
bool bg_edge_enable;
bool grayscale;
//$2002
bool sprite_zero_hit;
bool sprite_overflow;
//$2003
uint8 oam_addr;
} status;
struct Raster {
uint16 nametable;
uint16 attribute;
uint16 tiledatalo;
uint16 tiledatahi;
unsigned oam_iterator;
unsigned oam_counter;
struct OAM {
uint8 id;
uint8 y;
uint8 tile;
uint8 attr;
uint8 x;
uint8 tiledatalo;
uint8 tiledatahi;
} oam[8], soam[8];
} raster;
uint32 buffer[256 * 262];
uint8 ciram[2048];
uint8 cgram[32];
uint8 oam[256];
};
extern PPU ppu;