mirror of https://github.com/bsnes-emu/bsnes.git
42 lines
1001 B
C++
42 lines
1001 B
C++
struct InputMapping {
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auto bind() -> void;
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auto bind(HID::Device& device, unsigned group, unsigned input, int16 oldValue, int16 newValue) -> bool;
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auto poll() -> int16;
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string name;
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string assignment = "None";
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Emulator::Interface::Device::Input* link = nullptr;
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HID::Device* device = nullptr;
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unsigned group = 0;
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unsigned input = 0;
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};
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struct InputDevice {
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string name;
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vector<InputMapping*> mappings; //pointers used so that addresses do not change when arrays are resized
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};
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struct InputPort {
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string name;
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vector<InputDevice> devices;
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};
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struct InputEmulator {
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string name;
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vector<InputPort> ports;
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};
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struct InputManager {
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InputManager();
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auto bind() -> void;
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auto poll() -> void;
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auto onChange(HID::Device& device, unsigned group, unsigned input, int16 oldValue, int16 newValue) -> void;
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auto quit() -> void;
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vector<HID::Device*> devices;
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vector<InputEmulator> emulators;
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Configuration::Document config;
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};
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extern InputManager* inputManager;
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