bsnes/hiro/core/timer.cpp

25 lines
495 B
C++

auto mTimer::allocate() -> pObject* {
return new pTimer(*this);
}
//
auto mTimer::doActivate() const -> void {
if(state.onActivate) return state.onActivate();
}
auto mTimer::interval() const -> unsigned {
return state.interval;
}
auto mTimer::onActivate(const function<void ()>& function) -> type& {
state.onActivate = function;
return *this;
}
auto mTimer::setInterval(unsigned interval) -> type& {
state.interval = interval;
signal(setInterval, interval);
return *this;
}