mirror of https://github.com/bsnes-emu/bsnes.git
87 lines
1.8 KiB
C++
87 lines
1.8 KiB
C++
#include <sfc/debugger.hpp>
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namespace SuperFamicom {
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struct ID {
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enum : uint {
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System,
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SuperFamicom,
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GameBoy,
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BSMemory,
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SufamiTurboA,
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SufamiTurboB,
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};
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struct Port { enum : uint {
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Controller1,
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Controller2,
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Expansion,
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};};
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struct Device { enum : uint {
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None,
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Gamepad,
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Mouse,
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SuperMultitap,
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SuperScope,
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Justifier,
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Justifiers,
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Satellaview,
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SuperDisc,
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S21FX,
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};};
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};
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struct Interface : Emulator::Interface {
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using Emulator::Interface::load;
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Interface();
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auto manifest() -> string override;
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auto title() -> string override;
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auto videoFrequency() -> double override;
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auto videoColors() -> uint32 override;
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auto videoColor(uint32 color) -> uint64 override;
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auto audioFrequency() -> double override;
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auto loaded() -> bool override;
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auto sha256() -> string override;
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auto load(uint id) -> bool override;
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auto save() -> void override;
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auto unload() -> void override;
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auto connect(uint port, uint device) -> void override;
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auto power() -> void override;
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auto reset() -> void override;
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auto run() -> void override;
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auto rtc() -> bool override;
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auto rtcsync() -> void override;
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auto serialize() -> serializer override;
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auto unserialize(serializer&) -> bool override;
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auto cheatSet(const string_vector&) -> void override;
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auto cap(const string& name) -> bool override;
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auto get(const string& name) -> any override;
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auto set(const string& name, const any& value) -> bool override;
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};
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struct Settings {
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bool blurEmulation = true;
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bool colorEmulation = true;
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bool scanlineEmulation = true;
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uint controllerPort1 = 0;
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uint controllerPort2 = 0;
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uint expansionPort = 0;
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bool random = true;
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};
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extern Interface* interface;
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extern Settings settings;
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}
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