bsnes/icarus/heuristics/bs-memory.cpp

34 lines
844 B
C++

namespace Heuristics {
struct BSMemory {
BSMemory(vector<uint8_t>& data, string location);
explicit operator bool() const;
auto manifest() const -> string;
private:
vector<uint8_t>& data;
string location;
};
BSMemory::BSMemory(vector<uint8_t>& data, string location) : data(data), location(location) {
}
BSMemory::operator bool() const {
return data.size() >= 0x8000;
}
auto BSMemory::manifest() const -> string {
if(!operator bool()) return {};
string output;
output.append("game\n");
output.append(" sha256: ", Hash::SHA256(data).digest(), "\n");
output.append(" label: ", Location::prefix(location), "\n");
output.append(" name: ", Location::prefix(location), "\n");
output.append(" board\n");
output.append(Memory{}.type("Flash").size(data.size()).category("Program").text());
return output;
}
}