bsnes/higan/target-tomoko/program/program.hpp

54 lines
1.9 KiB
C++

struct Program : Emulator::Platform {
//program.cpp
Program(string_vector args);
auto main() -> void;
auto quit() -> void;
//interface.cpp
auto path(uint id) -> string override;
auto open(uint id, string name, vfs::file::mode mode, bool required) -> vfs::shared::file override;
auto load(uint id, string name, string type, string_vector options = {}) -> Emulator::Platform::Load override;
auto videoRefresh(const uint32* data, uint pitch, uint width, uint height) -> void override;
auto audioSample(const double* samples, uint channels) -> void override;
auto inputPoll(uint port, uint device, uint input) -> int16 override;
auto inputRumble(uint port, uint device, uint input, bool enable) -> void override;
auto dipSettings(Markup::Node node) -> uint override;
auto notify(string text) -> void override;
//medium.cpp
auto loadMedium() -> void;
auto loadMedium(Emulator::Interface& interface, const Emulator::Interface::Medium& medium) -> void;
auto unloadMedium() -> void;
//state.cpp
auto stateName(uint slot, bool managed = false) -> string;
auto loadState(uint slot, bool managed = false) -> bool;
auto saveState(uint slot, bool managed = false) -> bool;
//utility.cpp
auto powerCycle() -> void;
auto rotateDisplay() -> void;
auto connectDevices() -> void;
auto showMessage(const string& text) -> void;
auto updateStatusText() -> void;
auto updateVideoPalette() -> void;
auto updateVideoShader() -> void;
auto updateAudioDriver() -> void;
auto updateAudioEffects() -> void;
auto focused() -> bool;
bool hasQuit = false;
bool pause = false;
vector<Emulator::Interface*> emulators;
vector<string> mediumQueue; //for command-line and drag-and-drop loading
vector<string> mediumPaths; //for keeping track of loaded folder locations
string statusText;
string statusMessage;
time_t statusTime = 0;
};
extern unique_pointer<Program> program;