mirror of https://github.com/bsnes-emu/bsnes.git
46 lines
1.0 KiB
C++
46 lines
1.0 KiB
C++
struct KonamiVRC7 : Board {
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KonamiVRC7(Markup::Node& document) : Board(document), vrc7(*this) {
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}
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auto main() -> void {
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return vrc7.main();
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}
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auto readPRG(uint addr) -> uint8 {
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if(addr < 0x6000) return cpu.mdr();
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if(addr < 0x8000) return prgram.read(addr);
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return prgrom.read(vrc7.addrPRG(addr));
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}
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auto writePRG(uint addr, uint8 data) -> void {
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if(addr < 0x6000) return;
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if(addr < 0x8000) return prgram.write(addr, data);
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return vrc7.writeIO(addr, data);
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}
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auto readCHR(uint addr) -> uint8 {
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if(addr & 0x2000) return ppu.readCIRAM(vrc7.addrCIRAM(addr));
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return chrram.read(vrc7.addrCHR(addr));
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}
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auto writeCHR(uint addr, uint8 data) -> void {
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if(addr & 0x2000) return ppu.writeCIRAM(vrc7.addrCIRAM(addr), data);
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return chrram.write(vrc7.addrCHR(addr), data);
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}
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auto power() -> void {
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vrc7.power();
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}
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auto reset() -> void {
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vrc7.reset();
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}
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auto serialize(serializer& s) -> void {
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Board::serialize(s);
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vrc7.serialize(s);
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}
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VRC7 vrc7;
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};
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