bsnes/sfc/alt/ppu-performance/ppu.hpp

69 lines
1.3 KiB
C++

struct PPU : Thread, public PPUcounter {
uint8 vram[64 * 1024];
uint8 oam[544];
uint8 cgram[512];
enum : bool { Threaded = true };
alwaysinline void step(unsigned clocks);
alwaysinline void synchronize_cpu();
void latch_counters();
bool interlace() const;
bool overscan() const;
bool hires() const;
void enter();
void enable();
void power();
void reset();
void scanline();
void frame();
void layer_enable(unsigned layer, unsigned priority, bool enable);
void set_frameskip(unsigned frameskip);
void serialize(serializer&);
PPU();
~PPU();
private:
uint32* surface;
uint32* output;
#include "mmio/mmio.hpp"
#include "window/window.hpp"
#include "cache/cache.hpp"
#include "background/background.hpp"
#include "sprite/sprite.hpp"
#include "screen/screen.hpp"
Cache cache;
Background bg1;
Background bg2;
Background bg3;
Background bg4;
Sprite sprite;
Screen screen;
struct Display {
bool interlace;
bool overscan;
unsigned width;
unsigned height;
unsigned frameskip;
unsigned framecounter;
} display;
static void Enter();
void add_clocks(unsigned clocks);
void render_scanline();
friend class PPU::Cache;
friend class PPU::Background;
friend class PPU::Sprite;
friend class PPU::Screen;
friend class Video;
};
extern PPU ppu;