mirror of https://github.com/bsnes-emu/bsnes.git
74 lines
1.1 KiB
C++
74 lines
1.1 KiB
C++
#ifndef GB_HPP
|
|
namespace GameBoy {
|
|
#endif
|
|
|
|
struct ID {
|
|
enum : unsigned {
|
|
System,
|
|
GameBoy,
|
|
SuperGameBoy,
|
|
GameBoyColor,
|
|
};
|
|
|
|
enum : unsigned {
|
|
GameBoyBootROM,
|
|
SuperGameBoyBootROM,
|
|
GameBoyColorBootROM,
|
|
|
|
Manifest,
|
|
ROM,
|
|
RAM,
|
|
};
|
|
|
|
enum : unsigned {
|
|
Device = 1,
|
|
};
|
|
};
|
|
|
|
struct Interface : Emulator::Interface {
|
|
//Super Game Boy bindings
|
|
struct Hook {
|
|
virtual void lcdScanline() {}
|
|
virtual void joypWrite(bool p15, bool p14) {}
|
|
};
|
|
Hook* hook = nullptr;
|
|
|
|
void lcdScanline();
|
|
void joypWrite(bool p15, bool p14);
|
|
|
|
string title();
|
|
double videoFrequency();
|
|
double audioFrequency();
|
|
|
|
bool loaded();
|
|
string sha256();
|
|
unsigned group(unsigned id);
|
|
void load(unsigned id);
|
|
void save();
|
|
void load(unsigned id, const stream& stream);
|
|
void save(unsigned id, const stream& stream);
|
|
void unload();
|
|
|
|
void power();
|
|
void reset();
|
|
void run();
|
|
|
|
serializer serialize();
|
|
bool unserialize(serializer&);
|
|
|
|
void cheatSet(const lstring&);
|
|
|
|
void paletteUpdate(bool colorEmulation);
|
|
|
|
Interface();
|
|
|
|
private:
|
|
vector<Device> device;
|
|
};
|
|
|
|
extern Interface* interface;
|
|
|
|
#ifndef GB_HPP
|
|
}
|
|
#endif
|