bsnes/higan/ms/ms.hpp

55 lines
1.3 KiB
C++

#pragma once
//license: GPLv3
//started: 2016-08-17
#include <emulator/emulator.hpp>
#include <emulator/thread.hpp>
#include <emulator/scheduler.hpp>
#include <emulator/cheat.hpp>
#include <processor/z80/z80.hpp>
namespace MasterSystem {
#define platform Emulator::platform
namespace File = Emulator::File;
using Scheduler = Emulator::Scheduler;
using Cheat = Emulator::Cheat;
extern Scheduler scheduler;
extern Cheat cheat;
struct Thread : Emulator::Thread {
auto create(auto (*entrypoint)() -> void, double frequency) -> void {
Emulator::Thread::create(entrypoint, frequency);
scheduler.append(*this);
}
inline auto synchronize(Thread& thread) -> void {
if(clock() >= thread.clock()) scheduler.resume(thread);
}
};
struct Model {
inline static auto SG1000() -> bool;
inline static auto SC3000() -> bool;
inline static auto MasterSystem() -> bool;
inline static auto GameGear() -> bool;
};
struct Region {
inline static auto NTSC() -> bool;
inline static auto PAL() -> bool;
};
#include <ms/controller/controller.hpp>
#include <ms/cpu/cpu.hpp>
#include <ms/vdp/vdp.hpp>
#include <ms/psg/psg.hpp>
#include <ms/system/system.hpp>
#include <ms/cartridge/cartridge.hpp>
}
#include <ms/interface/interface.hpp>