mirror of https://github.com/bsnes-emu/bsnes.git
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
#pragma once
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//license: GPLv3
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//started: 2016-08-17
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#include <emulator/emulator.hpp>
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#include <emulator/thread.hpp>
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#include <emulator/scheduler.hpp>
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#include <emulator/cheat.hpp>
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#include <processor/z80/z80.hpp>
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namespace MasterSystem {
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#define platform Emulator::platform
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namespace File = Emulator::File;
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using Scheduler = Emulator::Scheduler;
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using Cheat = Emulator::Cheat;
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extern Scheduler scheduler;
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extern Cheat cheat;
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struct Thread : Emulator::Thread {
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auto create(auto (*entrypoint)() -> void, double frequency) -> void {
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Emulator::Thread::create(entrypoint, frequency);
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scheduler.append(*this);
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}
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inline auto synchronize(Thread& thread) -> void {
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if(clock() >= thread.clock()) scheduler.resume(thread);
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}
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};
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struct Model {
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inline static auto SG1000() -> bool;
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inline static auto SC3000() -> bool;
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inline static auto MasterSystem() -> bool;
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inline static auto GameGear() -> bool;
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};
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struct Region {
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inline static auto NTSC() -> bool;
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inline static auto PAL() -> bool;
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};
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#include <ms/controller/controller.hpp>
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#include <ms/cpu/cpu.hpp>
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#include <ms/vdp/vdp.hpp>
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#include <ms/psg/psg.hpp>
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#include <ms/system/system.hpp>
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#include <ms/cartridge/cartridge.hpp>
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}
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#include <ms/interface/interface.hpp>
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