bsnes/hiro/cocoa/monitor.cpp

59 lines
1.4 KiB
C++
Executable File

#if defined(Hiro_Monitor)
namespace hiro {
auto pMonitor::count() -> uint {
@autoreleasepool {
return [[NSScreen screens] count];
}
}
auto pMonitor::dpi(uint monitor) -> Position {
//macOS includes built-in HiDPI scaling support.
//it may be better to rely on per-application scaling,
//but for now we'll let macOS handle it so it works in all hiro applications.
#if 0
@autoreleasepool {
NSScreen* screen = [[NSScreen screens] objectAtIndex:monitor];
NSDictionary* dictionary = [screen deviceDescription];
NSSize dpi = [[dictionary objectForKey:NSDeviceSize] sizeValue];
return {dpi.width, dpi.height};
}
#endif
return {96.0, 96.0};
}
auto pMonitor::geometry(uint monitor) -> Geometry {
@autoreleasepool {
NSRect rectangle = [[[NSScreen screens] objectAtIndex:monitor] frame];
return {
(int)rectangle.origin.x,
(int)rectangle.origin.y,
(int)rectangle.size.width,
(int)rectangle.size.height
};
}
}
auto pMonitor::primary() -> uint {
//on macOS, the primary monitor is always the first monitor.
return 0;
}
auto pMonitor::workspace(uint monitor) -> Geometry {
@autoreleasepool {
NSRect size = [[[NSScreen screens] objectAtIndex:monitor] frame];
NSRect area = [[[NSScreen screens] objectAtIndex:monitor] visibleFrame];
return {
(int)area.origin.x,
(int)area.origin.y,
(int)area.size.width,
(int)area.size.height
};
}
}
}
#endif