bsnes/higan/emulator
Tim Allen 8f61c267c5 Update to v106r14 release.
byuu says:

Changelog:

  - game/memory/type/battery → game/memory/volatile
  - (manufacturer.)content.type → (architecture.)content.type
  - nall: Markup::find() strips spaces from values in comparisons
  - higan: updated game manifest loading/saving code for all cores
  - GBA: flash memory ID is internally selected based on the
    manufacturer and memory size
  - SFC: ST018 (ARM6) frequency can be modified via game manifest now
  - WS: EEPROM::name removed (not useful)
  - icarus, genius: battery→volatile updates

I did my best to look over the diff between r13 and r14, but it's 84KiB
excluding the game database changes. It's just too much for me. I'd
greatly appreciate if someone could look over it and check for any
errors in this update. But more than likely, I suppose we'll iron out
any issues by determining which games fail to load.

Right now, I know the Super Game Boy support doesn't seem to work. But
all non-SFC cores should work fully, and all normal + NEC DSP SFC games
should work as well. Unsure about the rest.

Also, I'm planning to change the Game Boy “MBC1M” mapper to “MBC1#A” to
indicate it's an alternate wiring configuration of the stock MBC1, and
not a new mapper type.
2018-04-15 15:49:53 +10:00
..
cheat.hpp Update to v103 WIP release. 2017-06-22 16:10:13 +10:00
emulator.cpp Update to v101r31 release. 2017-01-13 12:15:45 +11:00
emulator.hpp Update to v106r14 release. 2018-04-15 15:49:53 +10:00
game.hpp Update to v106r14 release. 2018-04-15 15:49:53 +10:00
interface.hpp Update to v105r1 release. 2017-11-07 09:05:54 +11:00
platform.hpp Update to v102r28 release. 2017-06-20 22:34:50 +10:00
random.hpp Update to v104r05 release. 2017-08-25 00:24:34 +10:00
scheduler.hpp Update to v101 release. 2016-08-08 20:04:15 +10:00
thread.hpp Update to v101r02 release. 2016-08-09 21:07:18 +10:00
types.hpp Update to v101r04 release. 2016-08-12 11:07:04 +10:00