bsnes/higan/sfc/ppu-fast
Tim Allen c67fb2c726 Update to v106r34 release.
byuu says:

Changelog:

  - sfc/ppu-fast:
      - don't use mosaicSize unless mosaicEnable is set
      - fix background tiles that aren't 8x8 in size
      - flush (render) queued lines whenever VRAM or OAM are modified
        mid-frame
      - queue tile outputs to buffer for object rendering final pass
      - fix object window mask indexing
      - disable color bleed when output width is 256 pixels
      - handle reset(bool) events
      - implemented save states
  - icarus: fixed SPC7110-RAM-EPSONRTC mapping typo [hex_usr]
  - bsnes: fixed overscan masking mode when output height is 240

Todo:

  - sfc/ppu-fast: should not have deleted the tilecache freeing in
    ~PPU()
  - ruby/input/carbon: change setPath() call to setPathID()

Errata:

  - Rendering Ranger R2 crashes at startup, seems to be an issue with
    the expansion port device

Bug reports on the new fast SNES PPU are now welcome.
2018-06-02 12:47:37 +10:00
..
background.cpp Update to v106r34 release. 2018-06-02 12:47:37 +10:00
io.cpp Update to v106r34 release. 2018-06-02 12:47:37 +10:00
line.cpp Update to v106r34 release. 2018-06-02 12:47:37 +10:00
mode7.cpp Update to v106r34 release. 2018-06-02 12:47:37 +10:00
object.cpp Update to v106r34 release. 2018-06-02 12:47:37 +10:00
ppu.cpp Update to v106r34 release. 2018-06-02 12:47:37 +10:00
ppu.hpp Update to v106r34 release. 2018-06-02 12:47:37 +10:00
serialization.cpp Update to v106r34 release. 2018-06-02 12:47:37 +10:00
window.cpp Update to v106r32 release. 2018-05-29 21:26:48 +10:00