mirror of https://github.com/bsnes-emu/bsnes.git
19 lines
335 B
C++
19 lines
335 B
C++
struct WindowManager {
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struct WindowList {
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Window* window;
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string name;
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string geometry;
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};
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vector<WindowList> windowList;
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void append(Window* window, string name);
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void loadGeometry();
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void saveGeometry();
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void hideAll();
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private:
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Configuration::Document config;
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};
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extern WindowManager* windowManager;
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