mirror of https://github.com/bsnes-emu/bsnes.git
161 lines
3.9 KiB
C++
161 lines
3.9 KiB
C++
#include "opengl/opengl.hpp"
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#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
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#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
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namespace ruby {
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struct pVideoWGL : OpenGL {
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HGLRC (APIENTRY* wglCreateContextAttribs)(HDC, HGLRC, const int*) = nullptr;
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BOOL (APIENTRY* wglSwapInterval)(int) = nullptr;
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HDC display;
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HGLRC wglcontext;
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HWND window;
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HINSTANCE glwindow;
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struct {
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HWND handle;
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bool synchronize;
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unsigned filter;
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string shader;
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} settings;
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bool cap(const string& name) {
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if(name == Video::Handle) return true;
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if(name == Video::Synchronize) return true;
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if(name == Video::Filter) return true;
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if(name == Video::Shader) return true;
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return false;
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}
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any get(const string& name) {
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if(name == Video::Handle) return (uintptr_t)settings.handle;
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if(name == Video::Synchronize) return settings.synchronize;
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if(name == Video::Filter) return settings.filter;
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return false;
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}
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bool set(const string& name, const any& value) {
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if(name == Video::Handle) {
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settings.handle = (HWND)any_cast<uintptr_t>(value);
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return true;
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}
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if(name == Video::Synchronize) {
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if(settings.synchronize != any_cast<bool>(value)) {
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settings.synchronize = any_cast<bool>(value);
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if(wglcontext) {
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init();
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OpenGL::shader(settings.shader);
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if(settings.shader.empty()) OpenGL::filter = settings.filter ? GL_LINEAR : GL_NEAREST;
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}
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}
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}
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if(name == Video::Filter) {
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settings.filter = any_cast<unsigned>(value);
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if(settings.shader.empty()) OpenGL::filter = settings.filter ? GL_LINEAR : GL_NEAREST;
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return true;
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}
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if(name == Video::Shader) {
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settings.shader = any_cast<const char*>(value);
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OpenGL::shader(settings.shader);
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if(settings.shader.empty()) OpenGL::filter = settings.filter ? GL_LINEAR : GL_NEAREST;
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return true;
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}
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return false;
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}
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bool lock(uint32_t*& data, unsigned& pitch, unsigned width, unsigned height) {
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OpenGL::size(width, height);
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return OpenGL::lock(data, pitch);
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}
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void unlock() {
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}
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void clear() {
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OpenGL::clear();
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SwapBuffers(display);
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}
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void refresh() {
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RECT rc;
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GetClientRect(settings.handle, &rc);
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outputWidth = rc.right - rc.left, outputHeight = rc.bottom - rc.top;
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OpenGL::refresh();
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SwapBuffers(display);
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}
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bool init() {
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term();
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GLuint pixel_format;
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PIXELFORMATDESCRIPTOR pfd;
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memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
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pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
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pfd.nVersion = 1;
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pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
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pfd.iPixelType = PFD_TYPE_RGBA;
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display = GetDC(settings.handle);
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pixel_format = ChoosePixelFormat(display, &pfd);
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SetPixelFormat(display, pixel_format, &pfd);
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wglcontext = wglCreateContext(display);
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wglMakeCurrent(display, wglcontext);
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wglCreateContextAttribs = (HGLRC (APIENTRY*)(HDC, HGLRC, const int*))glGetProcAddress("wglCreateContextAttribsARB");
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wglSwapInterval = (BOOL (APIENTRY*)(int))glGetProcAddress("wglSwapIntervalEXT");
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if(wglCreateContextAttribs) {
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int attributes[] = {
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WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
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WGL_CONTEXT_MINOR_VERSION_ARB, 2,
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0
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};
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HGLRC context = wglCreateContextAttribs(display, 0, attributes);
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if(context) {
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wglMakeCurrent(NULL, NULL);
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wglDeleteContext(wglcontext);
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wglMakeCurrent(display, wglcontext = context);
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}
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}
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if(wglSwapInterval) {
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wglSwapInterval(settings.synchronize);
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}
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OpenGL::init();
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return true;
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}
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void term() {
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OpenGL::term();
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if(wglcontext) {
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wglDeleteContext(wglcontext);
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wglcontext = 0;
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}
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}
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pVideoWGL() {
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settings.handle = 0;
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settings.synchronize = false;
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settings.filter = 0;
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window = 0;
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wglcontext = 0;
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glwindow = 0;
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}
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~pVideoWGL() { term(); }
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};
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DeclareVideo(WGL)
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};
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