mirror of https://github.com/bsnes-emu/bsnes.git
143 lines
4.3 KiB
C++
143 lines
4.3 KiB
C++
void HorizontalLayout::append(Sizable& sizable, Size size, unsigned spacing) {
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for(auto& child : children) if(child.sizable == &sizable) return;
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children.append({&sizable, size.width, size.height, spacing});
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synchronizeLayout();
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if(window()) window()->synchronizeLayout();
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}
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void HorizontalLayout::append(Sizable& sizable) {
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for(auto& child : children) if(child.sizable == &sizable) return;
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Layout::append(sizable);
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if(window()) window()->synchronizeLayout();
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}
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bool HorizontalLayout::enabled() {
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if(layout()) return state.enabled && layout()->enabled();
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return state.enabled;
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}
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Size HorizontalLayout::minimumSize() {
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unsigned width = 0, height = 0;
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for(auto& child : children) {
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width += child.spacing;
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if(child.width == MinimumSize || child.width == MaximumSize) {
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width += child.sizable->minimumSize().width;
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continue;
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}
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width += child.width;
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}
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for(auto& child : children) {
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if(child.height == MinimumSize || child.height == MaximumSize) {
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height = max(height, child.sizable->minimumSize().height);
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continue;
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}
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height = max(height, child.height);
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}
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return {state.margin * 2 + width, state.margin * 2 + height};
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}
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void HorizontalLayout::remove(Sizable& sizable) {
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for(unsigned n = 0; n < children.size(); n++) {
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if(children[n].sizable == &sizable) {
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if(dynamic_cast<Layout*>(children[n].sizable)) {
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Layout *layout = (Layout*)children[n].sizable;
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layout->reset();
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}
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children.remove(n);
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Layout::remove(sizable);
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if(window()) window()->synchronizeLayout();
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break;
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}
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}
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}
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void HorizontalLayout::reset() {
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for(auto& child : children) {
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if(window() && dynamic_cast<Layout*>(child.sizable)) ((Layout*)child.sizable)->reset();
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if(window() && dynamic_cast<Widget*>(child.sizable)) window()->remove((Widget&)*child.sizable);
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}
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}
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void HorizontalLayout::setAlignment(double alignment) {
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state.alignment = max(0.0, min(1.0, alignment));
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}
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void HorizontalLayout::setEnabled(bool enabled) {
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state.enabled = enabled;
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for(auto& child : children) {
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child.sizable->setEnabled(dynamic_cast<Widget*>(child.sizable) ? child.sizable->enabled() : enabled);
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}
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}
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void HorizontalLayout::setGeometry(Geometry containerGeometry) {
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auto children = this->children;
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for(auto& child : children) {
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if(child.width == MinimumSize) child.width = child.sizable->minimumSize().width;
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if(child.height == MinimumSize) child.height = child.sizable->minimumSize().height;
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}
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Geometry geometry = containerGeometry;
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geometry.x += state.margin;
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geometry.y += state.margin;
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geometry.width -= state.margin * 2;
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geometry.height -= state.margin * 2;
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unsigned minimumWidth = 0, maximumWidthCounter = 0;
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for(auto& child : children) {
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if(child.width == MaximumSize) maximumWidthCounter++;
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if(child.width != MaximumSize) minimumWidth += child.width;
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minimumWidth += child.spacing;
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}
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for(auto& child : children) {
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if(child.width == MaximumSize) child.width = (geometry.width - minimumWidth) / maximumWidthCounter;
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if(child.height == MaximumSize) child.height = geometry.height;
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}
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unsigned maximumHeight = 0;
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for(auto& child : children) maximumHeight = max(maximumHeight, child.height);
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for(auto& child : children) {
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unsigned pivot = (maximumHeight - child.height) * state.alignment;
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Geometry childGeometry = {geometry.x, geometry.y + pivot, child.width, child.height};
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child.sizable->setGeometry(childGeometry);
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geometry.x += child.width + child.spacing;
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geometry.width -= child.width + child.spacing;
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}
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}
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void HorizontalLayout::setMargin(unsigned margin) {
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state.margin = margin;
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}
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void HorizontalLayout::setVisible(bool visible) {
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state.visible = visible;
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for(auto& child : children) {
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child.sizable->setVisible(dynamic_cast<Widget*>(child.sizable) ? child.sizable->visible() : visible);
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}
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}
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void HorizontalLayout::synchronizeLayout() {
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for(auto& child : children) Layout::append(*child.sizable);
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}
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bool HorizontalLayout::visible() {
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if(layout()) return state.visible && layout()->visible();
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return state.visible;
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}
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HorizontalLayout::HorizontalLayout() {
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state.alignment = 0.5;
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state.enabled = true;
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state.margin = 0;
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state.visible = true;
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}
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HorizontalLayout::~HorizontalLayout() {
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while(children.size()) remove(*children[0].sizable);
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}
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