bsnes/higan/target-tomoko/settings/settings.hpp

164 lines
7.0 KiB
C++

struct VideoSettings : TabFrameItem {
VideoSettings(TabFrame*);
VerticalLayout layout{this};
Label colorAdjustmentLabel{&layout, Size{~0, 0}, 2};
HorizontalLayout saturationLayout{&layout, Size{~0, 0}};
Label saturationLabel{&saturationLayout, Size{80, 0}};
Label saturationValue{&saturationLayout, Size{50, 0}};
HorizontalSlider saturationSlider{&saturationLayout, Size{~0, 0}};
HorizontalLayout gammaLayout{&layout, Size{~0, 0}};
Label gammaLabel{&gammaLayout, Size{80, 0}};
Label gammaValue{&gammaLayout, Size{50, 0}};
HorizontalSlider gammaSlider{&gammaLayout, Size{~0, 0}};
HorizontalLayout luminanceLayout{&layout, Size{~0, 0}};
Label luminanceLabel{&luminanceLayout, Size{80, 0}};
Label luminanceValue{&luminanceLayout, Size{50, 0}};
HorizontalSlider luminanceSlider{&luminanceLayout, Size{~0, 0}};
Label overscanMaskLabel{&layout, Size{~0, 0}, 2};
HorizontalLayout horizontalMaskLayout{&layout, Size{~0, 0}};
Label horizontalMaskLabel{&horizontalMaskLayout, Size{80, 0}};
Label horizontalMaskValue{&horizontalMaskLayout, Size{50, 0}};
HorizontalSlider horizontalMaskSlider{&horizontalMaskLayout, Size{~0, 0}};
HorizontalLayout verticalMaskLayout{&layout, Size{~0, 0}};
Label verticalMaskLabel{&verticalMaskLayout, Size{80, 0}};
Label verticalMaskValue{&verticalMaskLayout, Size{50, 0}};
HorizontalSlider verticalMaskSlider{&verticalMaskLayout, Size{~0, 0}};
Label windowedModeLabel{&layout, Size{~0, 0}, 2};
HorizontalLayout windowedModeLayout{&layout, Size{~0, 0}};
CheckLabel windowedModeAspectCorrection{&windowedModeLayout, Size{0, 0}};
CheckLabel windowedModeIntegralScaling{&windowedModeLayout, Size{0, 0}};
CheckLabel windowedModeAdaptive{&windowedModeLayout, Size{0, 0}};
Label fullscreenModeLabel{&layout, Size{~0, 0}, 2};
HorizontalLayout fullscreenModeLayout{&layout, Size{~0, 0}};
CheckLabel fullscreenModeAspectCorrection{&fullscreenModeLayout, Size{0, 0}};
CheckLabel fullscreenModeIntegralScaling{&fullscreenModeLayout, Size{0, 0}};
CheckLabel fullscreenModeExclusive{&fullscreenModeLayout, Size{0, 0}};
auto updateColor(bool initializing = false) -> void;
auto updateViewport(bool initializing = false) -> void;
};
struct AudioSettings : TabFrameItem {
AudioSettings(TabFrame*);
VerticalLayout layout{this};
Label driverLabel{&layout, Size{~0, 0}, 2};
HorizontalLayout controlLayout{&layout, Size{~0, 0}};
Label deviceLabel{&controlLayout, Size{0, 0}};
ComboButton deviceList{&controlLayout, Size{~0, 0}};
Label frequencyLabel{&controlLayout, Size{0, 0}};
ComboButton frequencyList{&controlLayout, Size{~0, 0}};
Label latencyLabel{&controlLayout, Size{0, 0}};
ComboButton latencyList{&controlLayout, Size{~0, 0}};
CheckLabel exclusiveMode{&layout, Size{~0, 0}};
Label effectsLabel{&layout, Size{~0, 0}, 2};
HorizontalLayout volumeLayout{&layout, Size{~0, 0}};
Label volumeLabel{&volumeLayout, Size{80, 0}};
Label volumeValue{&volumeLayout, Size{50, 0}};
HorizontalSlider volumeSlider{&volumeLayout, Size{~0, 0}};
HorizontalLayout balanceLayout{&layout, Size{~0, 0}};
Label balanceLabel{&balanceLayout, Size{80, 0}};
Label balanceValue{&balanceLayout, Size{50, 0}};
HorizontalSlider balanceSlider{&balanceLayout, Size{~0, 0}};
CheckLabel reverbEnable{&layout, Size{~0, 0}};
auto updateDevice() -> void;
auto updateDriver(bool initializing = false) -> void;
auto updateEffects(bool initializing = false) -> void;
};
struct InputSettings : TabFrameItem {
InputSettings(TabFrame*);
VerticalLayout layout{this};
HorizontalLayout focusLayout{&layout, Size{~0, 0}};
Label focusLabel{&focusLayout, Size{0, 0}};
CheckLabel pauseEmulation{&focusLayout, Size{0, 0}};
CheckLabel allowInput{&focusLayout, Size{0, 0}};
HorizontalLayout selectionLayout{&layout, Size{~0, 0}};
ComboButton emulatorList{&selectionLayout, Size{~0, 0}};
ComboButton portList{&selectionLayout, Size{~0, 0}};
ComboButton deviceList{&selectionLayout, Size{~0, 0}};
TableView mappingList{&layout, Size{~0, ~0}};
HorizontalLayout controlLayout{&layout, Size{~0, 0}};
Button assignMouse1{&controlLayout, Size{100, 0}};
Button assignMouse2{&controlLayout, Size{100, 0}};
Button assignMouse3{&controlLayout, Size{100, 0}};
Widget spacer{&controlLayout, Size{~0, 0}};
Button resetButton{&controlLayout, Size{80, 0}};
Button eraseButton{&controlLayout, Size{80, 0}};
auto updateControls() -> void;
auto activeEmulator() -> InputEmulator&;
auto activePort() -> InputPort&;
auto activeDevice() -> InputDevice&;
auto reloadPorts() -> void;
auto reloadDevices() -> void;
auto reloadMappings() -> void;
auto refreshMappings() -> void;
auto assignMapping() -> void;
auto assignMouseInput(uint id) -> void;
auto inputEvent(shared_pointer<HID::Device> device, uint group, uint input, int16 oldValue, int16 newValue, bool allowMouseInput = false) -> void;
InputMapping* activeMapping = nullptr;
Timer timer;
};
struct HotkeySettings : TabFrameItem {
HotkeySettings(TabFrame*);
VerticalLayout layout{this};
TableView mappingList{&layout, Size{~0, ~0}};
HorizontalLayout controlLayout{&layout, Size{~0, 0}};
Widget spacer{&controlLayout, Size{~0, 0}};
Button resetButton{&controlLayout, Size{80, 0}};
Button eraseButton{&controlLayout, Size{80, 0}};
auto reloadMappings() -> void;
auto refreshMappings() -> void;
auto assignMapping() -> void;
auto inputEvent(shared_pointer<HID::Device> device, uint group, uint input, int16 oldValue, int16 newValue) -> void;
InputMapping* activeMapping = nullptr;
Timer timer;
};
struct AdvancedSettings : TabFrameItem {
AdvancedSettings(TabFrame*);
VerticalLayout layout{this};
Label driverLabel{&layout, Size{~0, 0}, 2};
HorizontalLayout driverLayout{&layout, Size{~0, 0}};
Label videoLabel{&driverLayout, Size{0, 0}};
ComboButton videoDriver{&driverLayout, Size{~0, 0}};
Label audioLabel{&driverLayout, Size{0, 0}};
ComboButton audioDriver{&driverLayout, Size{~0, 0}};
Label inputLabel{&driverLayout, Size{0, 0}};
ComboButton inputDriver{&driverLayout, Size{~0, 0}};
Label libraryLabel{&layout, Size{~0, 0}, 2};
HorizontalLayout libraryLayout{&layout, Size{~0, 0}};
Label libraryPrefix{&libraryLayout, Size{0, 0}};
LineEdit libraryLocation{&libraryLayout, Size{~0, 0}};
Button libraryChange{&libraryLayout, Size{0, 0}};
CheckLabel ignoreManifests{&layout, Size{~0, 0}};
};
struct SettingsManager : Window {
SettingsManager();
VerticalLayout layout{this};
TabFrame panel{&layout, Size{~0, ~0}};
VideoSettings video{&panel};
AudioSettings audio{&panel};
InputSettings input{&panel};
HotkeySettings hotkeys{&panel};
AdvancedSettings advanced{&panel};
StatusBar statusBar{this};
auto setVisible(bool visible = true) -> SettingsManager&;
auto show(uint setting) -> void;
};
extern unique_pointer<SettingsManager> settingsManager;