bsnes/supergameboy/nall/utility.hpp

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1.0 KiB
C++
Executable File

#ifndef NALL_UTILITY_HPP
#define NALL_UTILITY_HPP
#include <type_traits>
#include <utility>
namespace nall {
template<bool C, typename T = bool> struct enable_if { typedef T type; };
template<typename T> struct enable_if<false, T> {};
template<typename C, typename T = bool> struct mp_enable_if : enable_if<C::value, T> {};
template<typename T> inline void swap(T &x, T &y) {
T temp(std::move(x));
x = std::move(y);
y = std::move(temp);
}
template<typename T> struct base_from_member {
T value;
base_from_member(T value_) : value(value_) {}
};
template<typename T> class optional {
bool valid;
T value;
public:
inline operator bool() const { return valid; }
inline const T& operator()() const { if(!valid) throw; return value; }
inline optional(bool valid, const T &value) : valid(valid), value(value) {}
};
template<typename T> inline T* allocate(unsigned size, const T &value) {
T *array = new T[size];
for(unsigned i = 0; i < size; i++) array[i] = value;
return array;
}
}
#endif