mirror of https://github.com/bsnes-emu/bsnes.git
127 lines
6.7 KiB
Makefile
Executable File
127 lines
6.7 KiB
Makefile
Executable File
include nall/Makefile
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c := $(compiler) -std=gnu99
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cpp := $(subst cc,++,$(compiler)) -std=gnu++0x
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flags := -O3 -fomit-frame-pointer -I. -Icommon -Ilibgambatte/include -Ilibgambatte/src
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link :=
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ifeq ($(platform),osx)
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flags := -fPIC $(flags)
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else ifeq ($(platform),x)
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flags := -fPIC $(flags)
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link += -s
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endif
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objects := supergameboy
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objects += bitmap_font colorconversion cpu gambatte initstate interrupter
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objects += memory rtc sound state_osd_elements statesaver video
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objects += channel1 channel2 channel3 channel4 duty_unit envelope_unit length_counter
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objects += basic_add_event break_event irq_event ly_counter lyc_irq
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objects += m3_extra_cycles mode3_event mode0_irq mode1_irq mode2_irq
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objects += sc_reader scx_reader sprite_mapper we_master_checker we wx_reader wy
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objects += catrom2x catrom3x kreed2xsai maxsthq2x maxsthq3x file
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compile = \
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$(strip \
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$(if $(filter %.c,$<), \
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$(c) $(flags) $1 -c $< -o $@, \
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$(if $(filter %.cpp,$<), \
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$(cpp) $(flags) $1 -c $< -o $@ \
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) \
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) \
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)
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%.o: $<; $(call compile)
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all: build;
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objects := $(patsubst %,obj/%.o,$(objects))
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####################
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### supergameboy ###
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####################
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obj/supergameboy.o: supergameboy.cpp *.cpp *.hpp $(call rwildcard,interface/)
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###################
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### libgambatte ###
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###################
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obj/bitmap_font.o: libgambatte/src/bitmap_font.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/colorconversion.o: libgambatte/src/colorconversion.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/cpu.o: libgambatte/src/cpu.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/gambatte.o: libgambatte/src/gambatte.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/initstate.o: libgambatte/src/initstate.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/interrupter.o: libgambatte/src/interrupter.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/memory.o: libgambatte/src/memory.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/rtc.o: libgambatte/src/rtc.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/sound.o: libgambatte/src/sound.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/state_osd_elements.o: libgambatte/src/state_osd_elements.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/statesaver.o: libgambatte/src/statesaver.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/video.o: libgambatte/src/video.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/channel1.o: libgambatte/src/sound/channel1.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/channel2.o: libgambatte/src/sound/channel2.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/channel3.o: libgambatte/src/sound/channel3.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/channel4.o: libgambatte/src/sound/channel4.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/duty_unit.o: libgambatte/src/sound/duty_unit.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/envelope_unit.o: libgambatte/src/sound/envelope_unit.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/length_counter.o: libgambatte/src/sound/length_counter.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/basic_add_event.o: libgambatte/src/video/basic_add_event.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/break_event.o: libgambatte/src/video/break_event.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/irq_event.o: libgambatte/src/video/irq_event.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/ly_counter.o: libgambatte/src/video/ly_counter.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/lyc_irq.o: libgambatte/src/video/lyc_irq.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/m3_extra_cycles.o: libgambatte/src/video/m3_extra_cycles.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/mode3_event.o: libgambatte/src/video/mode3_event.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/mode0_irq.o: libgambatte/src/video/mode0_irq.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/mode1_irq.o: libgambatte/src/video/mode1_irq.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/mode2_irq.o: libgambatte/src/video/mode2_irq.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/sc_reader.o: libgambatte/src/video/sc_reader.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/scx_reader.o: libgambatte/src/video/scx_reader.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/sprite_mapper.o: libgambatte/src/video/sprite_mapper.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/we_master_checker.o: libgambatte/src/video/we_master_checker.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/we.o: libgambatte/src/video/we.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/wx_reader.o: libgambatte/src/video/wx_reader.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/wy.o: libgambatte/src/video/wy.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/catrom2x.o: libgambatte/src/video/filters/catrom2x.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/catrom3x.o: libgambatte/src/video/filters/catrom3x.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/kreed2xsai.o: libgambatte/src/video/filters/kreed2xsai.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/maxsthq2x.o: libgambatte/src/video/filters/maxsthq2x.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/maxsthq3x.o: libgambatte/src/video/filters/maxsthq3x.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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obj/file.o: libgambatte/src/file/file.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/)
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###############
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### targets ###
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###############
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build: $(objects)
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ifeq ($(platform),win)
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$(cpp) $(link) -o supergameboy.dll -shared -Wl,--out-implib,libsupergameboy.a $(objects) $(qtlib)
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else ifeq ($(platform),osx)
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ar rcs libsupergameboy.a $(objects)
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$(cpp) $(link) -o libsupergameboy.dylib -shared -dynamiclib $(objects) $(qtlib)
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else
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ar rcs libsupergameboy.a $(objects)
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$(cpp) $(link) -o libsupergameboy.so -shared -Wl,-soname,libsupergameboy.so.1 $(objects) $(qtlib)
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endif
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install:
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ifeq ($(platform),osx)
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cp libsupergameboy.dylib /usr/local/lib/libsupergameboy.dylib
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else
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install -D -m 755 libsupergameboy.a $(DESTDIR)$(prefix)/lib
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install -D -m 755 libsupergameboy.so $(DESTDIR)$(prefix)/lib
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ldconfig -n $(DESTDIR)$(prefix)/lib
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endif
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clean:
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-@$(call delete,obj/*.o)
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-@$(call delete,libsupergameboy.a)
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-@$(call delete,supergameboy.dll)
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-@$(call delete,libsupergameboy.dylib)
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-@$(call delete,libsupergameboy.so)
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