bsnes/snesreader/unrar/unicode.cpp

107 lines
2.0 KiB
C++
Executable File

#include "rar.hpp"
#include "unicode.hpp"
bool WideToChar(const wchar *Src,char *Dest,int DestSize)
{
bool RetCode=true;
#ifdef _WIN_32
if (WideCharToMultiByte(CP_ACP,0,Src,-1,Dest,DestSize,NULL,NULL)==0)
RetCode=false;
#else
#ifdef _APPLE
WideToUtf(Src,Dest,DestSize);
#else
#ifdef MBFUNCTIONS
size_t ResultingSize=wcstombs(Dest,Src,DestSize);
if (ResultingSize==(size_t)-1)
RetCode=false;
if (ResultingSize==0 && *Src!=0)
RetCode=false;
if ((!RetCode || *Dest==0 && *Src!=0) && DestSize>NM && strlenw(Src)<NM)
{
/* Workaround for strange Linux Unicode functions bug.
Some of wcstombs and mbstowcs implementations in some situations
(we are yet to find out what it depends on) can return an empty
string and success code if buffer size value is too large.
*/
return(WideToChar(Src,Dest,NM));
}
#else
// TODO: convert to UTF-8? Would need conversion routine. Ugh.
for (int I=0;I<DestSize;I++)
{
Dest[I]=(char)Src[I];
if (Src[I]==0)
break;
}
#endif
#endif
#endif
return(RetCode);
}
void UtfToWide(const char *Src,wchar *Dest,int DestSize)
{
DestSize--;
while (*Src!=0)
{
uint c=(byte)*(Src++),d;
if (c<0x80)
d=c;
else
if ((c>>5)==6)
{
if ((*Src&0xc0)!=0x80)
break;
d=((c&0x1f)<<6)|(*Src&0x3f);
Src++;
}
else
if ((c>>4)==14)
{
if ((Src[0]&0xc0)!=0x80 || (Src[1]&0xc0)!=0x80)
break;
d=((c&0xf)<<12)|((Src[0]&0x3f)<<6)|(Src[1]&0x3f);
Src+=2;
}
else
if ((c>>3)==30)
{
if ((Src[0]&0xc0)!=0x80 || (Src[1]&0xc0)!=0x80 || (Src[2]&0xc0)!=0x80)
break;
d=((c&7)<<18)|((Src[0]&0x3f)<<12)|((Src[1]&0x3f)<<6)|(Src[2]&0x3f);
Src+=3;
}
else
break;
if (--DestSize<0)
break;
if (d>0xffff)
{
if (--DestSize<0 || d>0x10ffff)
break;
*(Dest++)=((d-0x10000)>>10)+0xd800;
*(Dest++)=(d&0x3ff)+0xdc00;
}
else
*(Dest++)=d;
}
*Dest=0;
}
// strfn.cpp
void ExtToInt(const char *Src,char *Dest)
{
#if defined(_WIN_32)
CharToOem(Src,Dest);
#else
if (Dest!=Src)
strcpy(Dest,Src);
#endif
}