mirror of https://github.com/bsnes-emu/bsnes.git
207 lines
6.8 KiB
C++
Executable File
207 lines
6.8 KiB
C++
Executable File
// Sets up common environment for Shay Green's libraries.
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// To change configuration options, modify blargg_config.h, not this file.
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// File_Extractor 1.0.0
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#ifndef BLARGG_COMMON_H
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#define BLARGG_COMMON_H
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#include <stdlib.h>
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#include <assert.h>
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#include <limits.h>
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typedef const char* blargg_err_t; // 0 on success, otherwise error string
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// Success; no error
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int const blargg_ok = 0;
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// BLARGG_RESTRICT: equivalent to C99's restrict, where supported
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#if __GNUC__ >= 3 || _MSC_VER >= 1100
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#define BLARGG_RESTRICT __restrict
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#else
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#define BLARGG_RESTRICT
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#endif
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#if __cplusplus >= 199711
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#define BLARGG_MUTABLE mutable
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#else
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#define BLARGG_MUTABLE
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#endif
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/* BLARGG_4CHAR('a','b','c','d') = 'abcd' (four character integer constant).
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I don't just use 'abcd' because that's implementation-dependent. */
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#define BLARGG_4CHAR( a, b, c, d ) \
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((a&0xFF)*0x1000000 + (b&0xFF)*0x10000 + (c&0xFF)*0x100 + (d&0xFF))
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/* BLARGG_STATIC_ASSERT( expr ): Generates compile error if expr is 0.
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Can be used at file, function, or class scope. */
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#ifdef _MSC_VER
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// MSVC6 (_MSC_VER < 1300) __LINE__ fails when /Zl is specified
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#define BLARGG_STATIC_ASSERT( expr ) \
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void blargg_failed_( int (*arg) [2 / (int) !!(expr) - 1] )
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#else
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// Others fail when declaring same function multiple times in class,
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// so differentiate them by line
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#define BLARGG_STATIC_ASSERT( expr ) \
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void blargg_failed_( int (*arg) [2 / !!(expr) - 1] [__LINE__] )
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#endif
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/* Pure virtual functions cause a vtable entry to a "called pure virtual"
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error handler, requiring linkage to the C++ runtime library. This macro is
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used in place of the "= 0", and simply expands to its argument. During
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development, it expands to "= 0", allowing detection of missing overrides. */
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#define BLARGG_PURE( def ) def
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/* My code depends on ASCII anywhere a character or string constant is
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compared with data read from a file, and anywhere file data is read and
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treated as a string. */
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#if '\n'!=0x0A || ' '!=0x20 || '0'!=0x30 || 'A'!=0x41 || 'a'!=0x61
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#error "ASCII character set required"
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#endif
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/* My code depends on int being at least 32 bits. Almost everything these days
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uses at least 32-bit ints, so it's hard to even find a system with 16-bit ints
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to test with. The issue can't be gotten around by using a suitable blargg_int
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everywhere either, because int is often converted to implicitly when doing
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arithmetic on smaller types. */
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#if UINT_MAX < 0xFFFFFFFF
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#error "int must be at least 32 bits"
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#endif
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// In case compiler doesn't support these properly. Used rarely.
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#define STATIC_CAST(T,expr) static_cast<T> (expr)
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#define CONST_CAST( T,expr) const_cast<T> (expr)
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// User configuration can override the above macros if necessary
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#include "blargg_config.h"
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/* BLARGG_DEPRECATED [_TEXT] for any declarations/text to be removed in a
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future version. In GCC, we can let the compiler warn. In other compilers,
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we strip it out unless BLARGG_LEGACY is true. */
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#if BLARGG_LEGACY
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// Allow old client code to work without warnings
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#define BLARGG_DEPRECATED_TEXT( text ) text
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#define BLARGG_DEPRECATED( text ) text
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#elif __GNUC__ >= 4
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// In GCC, we can mark declarations and let the compiler warn
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#define BLARGG_DEPRECATED_TEXT( text ) text
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#define BLARGG_DEPRECATED( text ) __attribute__ ((deprecated)) text
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#else
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// By default, deprecated items are removed, to avoid use in new code
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#define BLARGG_DEPRECATED_TEXT( text )
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#define BLARGG_DEPRECATED( text )
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#endif
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/* BOOST::int8_t, BOOST::int32_t, etc.
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I used BOOST since I originally was going to allow use of the boost library
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for prividing the definitions. If I'm defining them, they must be scoped or
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else they could conflict with the standard ones at global scope. Even if
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HAVE_STDINT_H isn't defined, I can't assume the typedefs won't exist at
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global scope already. */
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#if defined (HAVE_STDINT_H) || \
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UCHAR_MAX != 0xFF || USHRT_MAX != 0xFFFF || UINT_MAX != 0xFFFFFFFF
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#include <stdint.h>
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#define BOOST
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#else
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struct BOOST
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{
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typedef signed char int8_t;
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typedef unsigned char uint8_t;
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typedef short int16_t;
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typedef unsigned short uint16_t;
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typedef int int32_t;
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typedef unsigned int uint32_t;
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};
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#endif
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/* My code is not written with exceptions in mind, so either uses new (nothrow)
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OR overrides operator new in my classes. The former is best since clients
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creating objects will get standard exceptions on failure, but that causes it
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to require the standard C++ library. So, when the client is using the C
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interface, I override operator new to use malloc. */
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// BLARGG_DISABLE_NOTHROW is put inside classes
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#ifndef BLARGG_DISABLE_NOTHROW
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// throw spec mandatory in ISO C++ if NULL can be returned
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#if __cplusplus >= 199711 || __GNUC__ >= 3 || _MSC_VER >= 1300
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#define BLARGG_THROWS_NOTHING throw ()
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#else
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#define BLARGG_THROWS_NOTHING
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#endif
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#define BLARGG_DISABLE_NOTHROW \
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void* operator new ( size_t s ) BLARGG_THROWS_NOTHING { return malloc( s ); }\
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void operator delete( void* p ) BLARGG_THROWS_NOTHING { free( p ); }
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#define BLARGG_NEW new
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#else
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// BLARGG_NEW is used in place of new in library code
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#include <new>
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#define BLARGG_NEW new (std::nothrow)
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#endif
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class blargg_vector_ {
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protected:
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void* begin_;
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size_t size_;
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void init();
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blargg_err_t resize_( size_t n, size_t elem_size );
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public:
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size_t size() const { return size_; }
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void clear();
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};
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// Very lightweight vector for POD types (no constructor/destructor)
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template<class T>
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class blargg_vector : public blargg_vector_ {
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union T_must_be_pod { T t; }; // fails if T is not POD
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public:
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blargg_vector() { init(); }
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~blargg_vector() { clear(); }
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blargg_err_t resize( size_t n ) { return resize_( n, sizeof (T) ); }
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T* begin() { return static_cast<T*> (begin_); }
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const T* begin() const { return static_cast<T*> (begin_); }
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T* end() { return static_cast<T*> (begin_) + size_; }
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const T* end() const { return static_cast<T*> (begin_) + size_; }
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T& operator [] ( size_t n )
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{
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assert( n < size_ );
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return static_cast<T*> (begin_) [n];
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}
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const T& operator [] ( size_t n ) const
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{
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assert( n < size_ );
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return static_cast<T*> (begin_) [n];
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}
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};
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// Callback function with user data.
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// blargg_callback<T> set_callback; // for user, this acts like...
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// void set_callback( T func, void* user_data = NULL ); // ...this
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// To call function, do set_callback.f( .. set_callback.data ... );
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template<class T>
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struct blargg_callback
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{
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T f;
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void* data;
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blargg_callback() { f = NULL; }
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void operator () ( T callback, void* user_data = NULL ) { f = callback; data = user_data; }
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};
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#ifndef _WIN32
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// Not supported on any other platforms
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#undef BLARGG_UTF8_PATHS
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#endif
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BLARGG_DEPRECATED( typedef signed int blargg_long; )
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BLARGG_DEPRECATED( typedef unsigned int blargg_ulong; )
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#if BLARGG_LEGACY
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#define BOOST_STATIC_ASSERT BLARGG_STATIC_ASSERT
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#endif
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#endif
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