bsnes/nall/random.hpp

44 lines
901 B
C++

#ifndef NALL_RANDOM_HPP
#define NALL_RANDOM_HPP
#include <nall/serializer.hpp>
#include <nall/stdint.hpp>
namespace nall {
struct RandomNumberGenerator {
virtual void seed(uint64_t) = 0;
virtual uint64_t operator()() = 0;
virtual void serialize(serializer&) = 0;
};
//Galois LFSR using CRC64 polynomials
struct LinearFeedbackShiftRegisterGenerator : RandomNumberGenerator {
void seed(uint64_t seed) {
lfsr = seed;
for(unsigned n = 0; n < 8; n++) operator()();
}
uint64_t operator()() {
return lfsr = (lfsr >> 1) ^ (-(lfsr & 1) & crc64jones);
}
void serialize(serializer& s) {
s.integer(lfsr);
}
private:
static const uint64_t crc64ecma = 0x42f0e1eba9ea3693;
static const uint64_t crc64jones = 0xad93d23594c935a9;
uint64_t lfsr = crc64ecma;
};
inline uint64_t random() {
static LinearFeedbackShiftRegisterGenerator lfsr;
return lfsr();
}
}
#endif