bsnes/higan/md/system/system.hpp

46 lines
1.2 KiB
C++

struct System {
enum class Region : uint {
NTSCJ,
NTSCU,
PAL,
};
auto loaded() const -> bool { return information.loaded; }
auto region() const -> Region { return information.region; }
auto colorburst() const -> double { return information.colorburst; }
auto run() -> void;
auto load(Emulator::Interface*, maybe<Region> = nothing) -> bool;
auto save() -> void;
auto unload() -> void;
auto power() -> void;
private:
Emulator::Interface* interface = nullptr;
struct Information {
bool loaded = false;
Region region = Region::NTSCJ;
string manifest;
double colorburst = 0.0;
} information;
};
struct Peripherals {
auto unload() -> void;
auto reset() -> void;
auto connect(uint port, uint device) -> void;
Controller* controllerPort1 = nullptr;
Controller* controllerPort2 = nullptr;
Controller* extensionPort = nullptr;
};
extern System system;
extern Peripherals peripherals;
auto Region::NTSCJ() -> bool { return system.region() == System::Region::NTSCJ; }
auto Region::NTSCU() -> bool { return system.region() == System::Region::NTSCU; }
auto Region::PAL() -> bool { return system.region() == System::Region::PAL; }