bsnes/higan/sfc/system/system.hpp

61 lines
1.6 KiB
C++

struct System {
enum class Region : uint { NTSC, PAL };
inline auto loaded() const -> bool { return information.loaded; }
inline auto region() const -> Region { return information.region; }
inline auto cpuFrequency() const -> double { return information.cpuFrequency; }
inline auto apuFrequency() const -> double { return information.apuFrequency; }
auto run() -> void;
auto runToSave() -> void;
auto init() -> void;
auto term() -> void;
auto load(Emulator::Interface*) -> bool;
auto save() -> void;
auto unload() -> void;
auto power() -> void;
//video.cpp
auto configureVideoPalette() -> void;
auto configureVideoEffects() -> void;
//serialization.cpp
auto serialize() -> serializer;
auto unserialize(serializer&) -> bool;
private:
Emulator::Interface* interface = nullptr;
struct Information {
string manifest;
bool loaded = false;
Region region = Region::NTSC;
double cpuFrequency = Emulator::Constants::Colorburst::NTSC * 6.0;
double apuFrequency = 32040.0 * 768.0;
} information;
uint serializeSize = 0;
auto serialize(serializer&) -> void;
auto serializeAll(serializer&) -> void;
auto serializeInit() -> void;
friend class Cartridge;
};
struct Random {
auto seed(uint seed) -> void;
auto operator()(uint result) -> uint;
auto serialize(serializer& s) -> void;
private:
uint iter = 0;
};
extern System system;
extern Random random;
auto Region::NTSC() -> bool { return system.region() == System::Region::NTSC; }
auto Region::PAL() -> bool { return system.region() == System::Region::PAL; }