bsnes/higan/sfc/controller/super-multitap/super-multitap.cpp

71 lines
2.5 KiB
C++

SuperMultitap::SuperMultitap(uint port) : Controller(port) {
latched = 0;
counter1 = 0;
counter2 = 0;
}
auto SuperMultitap::data() -> uint2 {
if(latched) return 2; //device detection
uint counter, a, b;
if(iobit()) {
counter = counter1;
if(counter >= 16) return 3;
counter1++;
if(counter >= 12) return 0;
a = 0; //controller 2
b = 1; //controller 3
} else {
counter = counter2;
if(counter >= 16) return 3;
counter2++;
if(counter >= 12) return 0;
a = 2; //controller 4
b = 3; //controller 5
}
auto& A = gamepads[a];
auto& B = gamepads[b];
switch(counter) {
case 0: return A.b << 0 | B.b << 1;
case 1: return A.y << 0 | B.y << 1;
case 2: return A.select << 0 | B.select << 1;
case 3: return A.start << 0 | B.start << 1;
case 4: return (A.up & !A.down) << 0 | (B.up & !B.down) << 1;
case 5: return (A.down & !A.up) << 0 | (B.down & !B.up) << 1;
case 6: return (A.left & !A.right) << 0 | (B.left & !B.right) << 1;
case 7: return (A.right & !A.left) << 0 | (B.right & !B.left) << 1;
case 8: return A.a << 0 | B.a << 1;
case 9: return A.x << 0 | B.x << 1;
case 10: return A.l << 0 | B.l << 1;
case 11: return A.r << 0 | B.r << 1;
}
unreachable;
}
auto SuperMultitap::latch(bool data) -> void {
if(latched == data) return;
latched = data;
counter1 = 0;
counter2 = 0;
if(latched == 0) {
for(uint id : range(4)) {
auto& gamepad = gamepads[id];
gamepad.b = platform->inputPoll(port, ID::Device::SuperMultitap, id * 12 + B);
gamepad.y = platform->inputPoll(port, ID::Device::SuperMultitap, id * 12 + Y);
gamepad.select = platform->inputPoll(port, ID::Device::SuperMultitap, id * 12 + Select);
gamepad.start = platform->inputPoll(port, ID::Device::SuperMultitap, id * 12 + Start);
gamepad.up = platform->inputPoll(port, ID::Device::SuperMultitap, id * 12 + Up);
gamepad.down = platform->inputPoll(port, ID::Device::SuperMultitap, id * 12 + Down);
gamepad.left = platform->inputPoll(port, ID::Device::SuperMultitap, id * 12 + Left);
gamepad.right = platform->inputPoll(port, ID::Device::SuperMultitap, id * 12 + Right);
gamepad.a = platform->inputPoll(port, ID::Device::SuperMultitap, id * 12 + A);
gamepad.x = platform->inputPoll(port, ID::Device::SuperMultitap, id * 12 + X);
gamepad.l = platform->inputPoll(port, ID::Device::SuperMultitap, id * 12 + L);
gamepad.r = platform->inputPoll(port, ID::Device::SuperMultitap, id * 12 + R);
}
}
}