bsnes/higan/sfc/controller/justifier/justifier.hpp

29 lines
532 B
C++

struct Justifier : Controller {
enum : uint {
X, Y, Trigger, Start,
};
Justifier(uint port, bool chained);
~Justifier();
auto main() -> void;
auto data() -> uint2;
auto latch(bool data) -> void;
//private:
const bool chained; //true if the second justifier is attached to the first
const uint device;
bool latched;
uint counter;
uint prev;
bool active;
struct Player {
shared_pointer<Emulator::Sprite> sprite;
int x;
int y;
bool trigger;
bool start;
} player1, player2;
};