mirror of https://github.com/bsnes-emu/bsnes.git
55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
#pragma once
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//license: GPLv3
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//started: 2012-03-19
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#include <emulator/emulator.hpp>
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#include <emulator/thread.hpp>
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#include <emulator/scheduler.hpp>
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#include <processor/arm7tdmi/arm7tdmi.hpp>
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namespace GameBoyAdvance {
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#define platform Emulator::platform
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namespace File = Emulator::File;
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using Scheduler = Emulator::Scheduler;
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extern Scheduler scheduler;
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enum : uint { //mode flags for bus read, write:
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Nonsequential = 1, //N cycle
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Sequential = 2, //S cycle
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Prefetch = 4, //instruction fetch (eligible for prefetch)
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Byte = 8, //8-bit access
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Half = 16, //16-bit access
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Word = 32, //32-bit access
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Load = 64, //load operation
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Store = 128, //store operation
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Signed = 256, //sign extended
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};
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struct Thread : Emulator::Thread {
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auto create(auto (*entrypoint)() -> void, double frequency) -> void {
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Emulator::Thread::create(entrypoint, frequency);
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scheduler.append(*this);
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}
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inline auto synchronize(Thread& thread) -> void {
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if(clock() >= thread.clock()) scheduler.resume(thread);
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}
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inline auto step(uint clocks) -> void {
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_clock += clocks;
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}
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};
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#include <gba/memory/memory.hpp>
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#include <gba/system/system.hpp>
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#include <gba/cartridge/cartridge.hpp>
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#include <gba/player/player.hpp>
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#include <gba/cpu/cpu.hpp>
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#include <gba/ppu/ppu.hpp>
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#include <gba/apu/apu.hpp>
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}
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#include <gba/interface/interface.hpp>
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