mirror of https://github.com/bsnes-emu/bsnes.git
83 lines
1.6 KiB
C++
83 lines
1.6 KiB
C++
namespace SuperFamicom {
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struct ID {
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enum : uint {
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System,
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SuperFamicom,
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GameBoy,
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BSMemory,
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SufamiTurboA,
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SufamiTurboB,
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//deprecated
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SuperGameBoyManifest,
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SuperGameBoyBootROM,
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GameBoyManifest,
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GameBoyROM,
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GameBoyRAM,
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};
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enum : uint {
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//device ports (bitmask)
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ControllerPort1 = 1,
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ControllerPort2 = 2,
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ExpansionPort = 4,
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};
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};
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struct Interface : Emulator::Interface {
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Interface();
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auto manifest() -> string;
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auto title() -> string;
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auto videoFrequency() -> double;
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auto videoColors() -> uint32;
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auto videoColor(uint32 color) -> uint64;
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auto audioFrequency() -> double;
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auto loaded() -> bool;
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auto sha256() -> string;
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auto group(uint id) -> uint;
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auto load(uint id) -> void;
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auto save() -> void;
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auto load(uint id, const stream& stream) -> void;
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auto save(uint id, const stream& stream) -> void;
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auto unload() -> void;
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auto connect(uint port, uint device) -> void;
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auto power() -> void;
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auto reset() -> void;
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auto run() -> void;
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auto rtc() -> bool;
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auto rtcsync() -> void;
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auto serialize() -> serializer;
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auto unserialize(serializer&) -> bool;
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auto cheatSet(const lstring&) -> void;
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auto cap(const string& name) -> bool override;
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auto get(const string& name) -> any override;
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auto set(const string& name, const any& value) -> bool override;
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vector<Device> devices;
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};
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struct Settings {
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bool blurEmulation = true;
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bool colorEmulation = true;
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bool scanlineEmulation = true;
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uint controllerPort1 = 0;
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uint controllerPort2 = 0;
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uint expansionPort = 0;
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bool random = true;
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};
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extern Interface* interface;
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extern Settings settings;
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}
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