mirror of https://github.com/bsnes-emu/bsnes.git
65 lines
2.0 KiB
C++
Executable File
65 lines
2.0 KiB
C++
Executable File
Geometry pLabel::minimumGeometry() {
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Geometry geometry = pFont::geometry(hfont, label.state.text);
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return { 0, 0, geometry.width, geometry.height };
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}
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void pLabel::setText(const string &text) {
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SetWindowText(hwnd, utf16_t(text));
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InvalidateRect(hwnd, 0, false);
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}
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void pLabel::constructor() {
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hwnd = CreateWindow(L"phoenix_label", L"", WS_CHILD, 0, 0, 0, 0, parentWindow->p.hwnd, (HMENU)id, GetModuleHandle(0), 0);
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SetWindowLongPtr(hwnd, GWLP_USERDATA, (LONG_PTR)&label);
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setDefaultFont();
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setText(label.state.text);
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synchronize();
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}
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void pLabel::destructor() {
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DestroyWindow(hwnd);
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}
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void pLabel::orphan() {
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destructor();
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constructor();
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}
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static LRESULT CALLBACK Label_windowProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
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Window *window = (Window*)GetWindowLongPtr(GetParent(hwnd), GWLP_USERDATA);
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Label *label = (Label*)GetWindowLongPtr(hwnd, GWLP_USERDATA);
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if(!window || !label) return DefWindowProc(hwnd, msg, wparam, lparam);
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if(msg == WM_GETDLGCODE) {
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return DLGC_STATIC | DLGC_WANTCHARS;
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}
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if(msg == WM_ERASEBKGND) {
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//background is erased during WM_PAINT to prevent flickering
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return TRUE;
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}
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if(msg == WM_PAINT) {
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PAINTSTRUCT ps;
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RECT rc;
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BeginPaint(hwnd, &ps);
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GetClientRect(hwnd, &rc);
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FillRect(ps.hdc, &rc, window->p.brush ? window->p.brush : GetSysColorBrush(COLOR_3DFACE));
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SetBkColor(ps.hdc, window->p.brush ? window->p.brushColor : GetSysColor(COLOR_3DFACE));
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SelectObject(ps.hdc, ((Widget*)label)->p.hfont);
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unsigned length = GetWindowTextLength(hwnd);
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wchar_t text[length + 1];
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GetWindowText(hwnd, text, length + 1);
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text[length] = 0;
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DrawText(ps.hdc, text, -1, &rc, DT_CALCRECT | DT_END_ELLIPSIS);
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unsigned height = rc.bottom;
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GetClientRect(hwnd, &rc);
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rc.top = (rc.bottom - height) / 2;
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rc.bottom = rc.top + height;
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DrawText(ps.hdc, text, -1, &rc, DT_LEFT | DT_END_ELLIPSIS);
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EndPaint(hwnd, &ps);
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}
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return DefWindowProc(hwnd, msg, wparam, lparam);
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}
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