bsnes/higan/gb/interface/interface.hpp

72 lines
1.2 KiB
C++
Executable File

#ifndef GB_HPP
namespace GameBoy {
#endif
struct ID {
enum : unsigned {
System,
GameBoy,
SuperGameBoy,
GameBoyColor,
};
enum : unsigned {
GameBoyBootROM,
SuperGameBoyBootROM,
GameBoyColorBootROM,
GameBoyROM,
GameBoyColorROM,
ROM,
RAM,
};
enum : unsigned {
Device = 1,
};
};
struct Interface : Emulator::Interface {
//Super Game Boy bindings
struct Hook {
virtual void lcdScanline() {}
virtual void joypWrite(bool p15, bool p14) {}
} *hook;
void lcdScanline();
void joypWrite(bool p15, bool p14);
double videoFrequency();
double audioFrequency();
bool loaded();
string sha256();
unsigned group(unsigned id);
void load(unsigned id, const string &manifest);
void save();
void load(unsigned id, const stream &stream, const string &manifest = "");
void save(unsigned id, const stream &stream);
void unload();
void power();
void reset();
void run();
serializer serialize();
bool unserialize(serializer&);
void cheatSet(const lstring&);
void paletteUpdate();
Interface();
private:
vector<Device> device;
};
extern Interface *interface;
#ifndef GB_HPP
}
#endif