bsnes/ruby/input/sdl.cpp

231 lines
7.2 KiB
C++

//================
//SDL input driver
//================
//Keyboard and mouse are controlled directly via Xlib,
//as SDL cannot capture input from windows it does not create itself.
//SDL is used only to handle joysticks / gamepads.
#include <SDL/SDL.h>
#include <sys/ipc.h>
#include <sys/shm.h>
namespace ruby {
struct pInputSDL {
#include "xlibkeys.hpp"
struct {
Display* display;
Window rootwindow;
Cursor InvisibleCursor;
SDL_Joystick* gamepad[Joypad::Count];
unsigned screenwidth, screenheight;
unsigned relativex, relativey;
bool mouseacquired;
//mouse device settings
int accel_numerator;
int accel_denominator;
int threshold;
} device;
struct {
uintptr_t handle;
} settings;
bool cap(const string& name) {
if(name == Input::Handle) return true;
if(name == Input::KeyboardSupport) return true;
if(name == Input::MouseSupport) return true;
if(name == Input::JoypadSupport) return true;
return false;
}
any get(const string& name) {
if(name == Input::Handle) return (uintptr_t)settings.handle;
return false;
}
bool set(const string& name, const any &value) {
if(name == Input::Handle) {
settings.handle = any_cast<uintptr_t>(value);
return true;
}
return false;
}
bool acquire() {
if(acquired()) return true;
if(XGrabPointer(device.display, settings.handle, True, 0, GrabModeAsync, GrabModeAsync,
device.rootwindow, device.InvisibleCursor, CurrentTime) == GrabSuccess) {
//backup existing cursor acceleration settings
XGetPointerControl(device.display, &device.accel_numerator, &device.accel_denominator, &device.threshold);
//disable cursor acceleration
XChangePointerControl(device.display, True, False, 1, 1, 0);
//center cursor (so that first relative poll returns 0, 0 if mouse has not moved)
XWarpPointer(device.display, None, device.rootwindow, 0, 0, 0, 0, device.screenwidth / 2, device.screenheight / 2);
return device.mouseacquired = true;
} else {
return device.mouseacquired = false;
}
}
bool unacquire() {
if(acquired()) {
//restore cursor acceleration and release cursor
XChangePointerControl(device.display, True, True, device.accel_numerator, device.accel_denominator, device.threshold);
XUngrabPointer(device.display, CurrentTime);
device.mouseacquired = false;
}
return true;
}
bool acquired() {
return device.mouseacquired;
}
bool poll(int16_t* table) {
memset(table, 0, Scancode::Limit * sizeof(int16_t));
//========
//Keyboard
//========
x_poll(device.display, table);
//=====
//Mouse
//=====
Window root_return, child_return;
int root_x_return = 0, root_y_return = 0;
int win_x_return = 0, win_y_return = 0;
unsigned int mask_return = 0;
XQueryPointer(device.display, settings.handle,
&root_return, &child_return, &root_x_return, &root_y_return,
&win_x_return, &win_y_return, &mask_return);
if(acquired()) {
XWindowAttributes attributes;
XGetWindowAttributes(device.display, settings.handle, &attributes);
//absolute -> relative conversion
table[mouse(0).axis(0)] = (int16_t)(root_x_return - device.screenwidth / 2);
table[mouse(0).axis(1)] = (int16_t)(root_y_return - device.screenheight / 2);
if(table[mouse(0).axis(0)] != 0 || table[mouse(0).axis(1)] != 0) {
//if mouse movement occurred, re-center mouse for next poll
XWarpPointer(device.display, None, device.rootwindow, 0, 0, 0, 0, device.screenwidth / 2, device.screenheight / 2);
}
} else {
table[mouse(0).axis(0)] = (int16_t)(root_x_return - device.relativex);
table[mouse(0).axis(1)] = (int16_t)(root_y_return - device.relativey);
device.relativex = root_x_return;
device.relativey = root_y_return;
}
//manual device polling is limited to only five buttons ...
table[mouse(0).button(0)] = (bool)(mask_return & Button1Mask);
table[mouse(0).button(1)] = (bool)(mask_return & Button2Mask);
table[mouse(0).button(2)] = (bool)(mask_return & Button3Mask);
table[mouse(0).button(3)] = (bool)(mask_return & Button4Mask);
table[mouse(0).button(4)] = (bool)(mask_return & Button5Mask);
//=========
//Joypad(s)
//=========
SDL_JoystickUpdate();
for(unsigned i = 0; i < Joypad::Count; i++) {
if(!device.gamepad[i]) continue;
//POV hats
unsigned hats = min((unsigned)Joypad::Hats, SDL_JoystickNumHats(device.gamepad[i]));
for(unsigned hat = 0; hat < hats; hat++) {
uint8_t state = SDL_JoystickGetHat(device.gamepad[i], hat);
if(state & SDL_HAT_UP ) table[joypad(i).hat(hat)] |= Joypad::HatUp;
if(state & SDL_HAT_RIGHT) table[joypad(i).hat(hat)] |= Joypad::HatRight;
if(state & SDL_HAT_DOWN ) table[joypad(i).hat(hat)] |= Joypad::HatDown;
if(state & SDL_HAT_LEFT ) table[joypad(i).hat(hat)] |= Joypad::HatLeft;
}
//axes
unsigned axes = min((unsigned)Joypad::Axes, SDL_JoystickNumAxes(device.gamepad[i]));
for(unsigned axis = 0; axis < axes; axis++) {
table[joypad(i).axis(axis)] = (int16_t)SDL_JoystickGetAxis(device.gamepad[i], axis);
}
//buttons
for(unsigned button = 0; button < Joypad::Buttons; button++) {
table[joypad(i).button(button)] = (bool)SDL_JoystickGetButton(device.gamepad[i], button);
}
}
return true;
}
bool init() {
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
SDL_JoystickEventState(SDL_IGNORE);
device.display = XOpenDisplay(0);
device.rootwindow = DefaultRootWindow(device.display);
XWindowAttributes attributes;
XGetWindowAttributes(device.display, device.rootwindow, &attributes);
device.screenwidth = attributes.width;
device.screenheight = attributes.height;
x_init(device.display);
//Xlib: "because XShowCursor(false) would be too easy."
//create a fully transparent cursor named InvisibleCursor,
//for use while acquire() / XGrabPointer() is active.
Pixmap pixmap;
XColor black, unused;
static char invisible_data[8] = { 0, 0, 0, 0, 0, 0, 0, 0 };
Colormap colormap = DefaultColormap(device.display, DefaultScreen(device.display));
XAllocNamedColor(device.display, colormap, "black", &black, &unused);
pixmap = XCreateBitmapFromData(device.display, settings.handle, invisible_data, 8, 8);
device.InvisibleCursor = XCreatePixmapCursor(device.display, pixmap, pixmap, &black, &black, 0, 0);
XFreePixmap(device.display, pixmap);
XFreeColors(device.display, colormap, &black.pixel, 1, 0);
device.mouseacquired = false;
device.relativex = 0;
device.relativey = 0;
unsigned joypads = min((unsigned)Joypad::Count, SDL_NumJoysticks());
for(unsigned i = 0; i < joypads; i++) device.gamepad[i] = SDL_JoystickOpen(i);
return true;
}
void term() {
unacquire();
XFreeCursor(device.display, device.InvisibleCursor);
for(unsigned i = 0; i < Joypad::Count; i++) {
if(device.gamepad[i]) SDL_JoystickClose(device.gamepad[i]);
device.gamepad[i] = 0;
}
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
XCloseDisplay(device.display);
}
pInputSDL() {
for(unsigned i = 0; i < Joypad::Count; i++) device.gamepad[i] = 0;
settings.handle = 0;
}
};
DeclareInput(SDL)
};